==What went right==
-I really liked my idea (a boy that wants to stay alone playing his video game while everyone tries to disturb him)
-I managed to finish my first 3D playable game using an engine I’d never used (Unity)
-Made the art with my own voxel tool (Paint3D) and it looks kinda cool and old-school. And it took very little time!
-I learned *a lot* (specially Unity and 3D game making)
-Had a good time on a rainy weekend 😛
==What went wrong==
-Lots of other games with the same name (700 games is way more than I expected), at least I haven’t seen one with the same idea yet.
-RIGGING – lost 3 out of about 13h trying to rig a character voxelled on Paint3D. This is not something you “learn” over an afternoon. Had to give up on animations.
-As always I decide to use something I’d never used before and got only about 13h working on my game. It’s good to learn something new but I reeeeally need to change this on the next compo 😉
-The game isn’t 10% of what I intended it to be – it should’ve been funny with several “enemies” with different behaviours (mom, dog, little sister, neighbours, guitar player, aliens), dialogs, music and realistic recorded can-hit sounds. Right now it’s just a barely playable one enemy shoot-em-up.
