While I have gotten the full gameplay, level scripting, and much of the audio work (including music) completed, my graphics are still a disaster. Like, I’m not going to show you a screen shot. It’s still all planes and capsules, and with functionally 8 hours left (if I bother sleeping) I’m not sure how much I’m going to be able to get in the way of modelling, animating, and texturing done. The only reason I’ve put this aspect of the project off this long is that I have no practice or skill at it!
That said, I’ll do my best so I can have no regrets. I’ll try streaming again tomorrow (http://www.twitch.tv/atomic_swerve), hopefully the Nvidia updates I installed today will make my graphics more stable. Unfortunately, I’ve found that when my graphics driver crashes it takes Blender (and all my very possibly unsaved work) with it! I can’t avoid working with it any longer, though, I need to get something done graphically or the game is going to be super bland. My full to do list for the remainder of the compo:
- Create at least one human model and texture
- Create a giant hammer model and texture
- Create a running animation and an attack animation
- Finish recording audio for player character actions
- Use level scripting to create a few distinct stages
- Create at least a scoreboard GUI
- Add graphical diversity to the stages (colour at the very least)
- Possibly add some particle effects on hit
- Touch up audio (balance, remaster etc.)
And of course the final step will be to learn how to export from Unity. If I have done it before, I certainly don’t remember how I did it…and I’ll want that done well in advance of the 30-minute mark, I imagine.
…If I fall asleep right now, I am not going to wake up again until there’s only 6 hours left (oh god I am so tired why didn’t anyone warn me this would happen). I am debating trying to stay awake, but I have already seen consequences of my brain trying to work as tired as it is now. However, the hardest parts are done and most of what remains are brute-force trial and error tasks that just need time to be completed. I just realized I’m mulling this over publicly. I shouldn’t post this, it’s not like it’s live yet. This is just a stream of consciousness communication with myself, trying to rationalize staying awake for another ~12 hours. But you need to see it. Yes, you, fellow LD’s. You lured me into doing this, what with your excitement and hype. You’ve reduced me to passionately whining into a blog post about how passionate I am to work for a solid 36-ish hours to finish a game for the world to play. Yes I am staying up, you’ve convinced me. I’m too excited and scared after writing out that list. I hope you’re happy (yes you).
I am really going to need a weekend after this is done, though. Man, can you imagine if you had to go back to work right after finishing your first Ludum Dare? Hah! I feel sorry for anyone that does.
…Wait.
Tags: LD27