AyCe

LD20

My first Ludum Dare!

As the title says, this is my first LD!
“Develop a game in 48 hours.” – That sounds challenging! Well, I mostly do this to get some inspiration. I will develop in Java, using Eclipse and no extra libraries – from scratch. I won’t make a timelapse, but I’ll try uploading some screens of my project in development. Also, since I’m a german student, this LD fits in my holiday time.

Well… absolutely no idea how hard i will fail – but it can only be an improvement of my programming skills. LD, here I come!

Edit: And I will also use tools like sfxr or Ulead Photo Impact (i don’t like Paint.NET). 😉

Comments

11. Apr 2011 · 03:39 UTC
Good luck!
AyCe
11. Apr 2011 · 17:51 UTC
Thanks 😀 You too!

Giving up…

7 hours and not a single idea. i don’t think i got any chances anymore.
(although i had one for discovery, but that was last time…)

Anyway, you guys are doing amazing things! Keep it up! :)

Comments

Tichy
30. Apr 2011 · 06:44 UTC
So make “this” a mapping device and code your discovery idea :-)
30. Apr 2011 · 06:49 UTC
You’re joking right? It’s only just started. Get back to it!
AyCe
30. Apr 2011 · 06:49 UTC
That would be a little bit too obvious. ^^
AyCe
30. Apr 2011 · 08:31 UTC
Screw it. I finally got an idea!

Breakfast

Yummy!

Let’s get back to coding…

Tags: foodphoto

Danger!

First screenshot! :D

The game can already load maps, take own screenshots, has an editor and you can move. No enemies or anything yet. Well, let’s hope I’ll finish it on time :)

Enough for today!

I know it doesn’t look much different than my previous screen, but the engine has been improved a lot! Tomorrow i will implement entities, collision, and… well, gameplay! :)

Action!

Deadline is too near. School tomorrow. No time. Portal 2

Anyway here are 2 screenshots from my game :)

Old man wants his book. I found it! :D

 

How nice! He gave me a flashlight! :)

LD22

I’m in, although late

Yeah, title says it all. Didn’r have time to participate earlier, had to learn for a test, but at least i now have a 99.9% idea of how my game should be.

I’ll be using:

– Eclipse (Java ftw!!)
– Ulead PhotoImpact 10/Paint.NET
– Audacity for sounds maybe
– My (music) keyboard if this is allowed
– No libraries ^^

Listening to: www.psyradio.fm & www.audionautix.com

My Entry

I know it’s a bit late, but well, this just increases the challenge 😉

GL HF everyone!

Leaf me Alone Post-Mortem

I really have to say, I had a great time participating in this Ludum Dare, and first of all, I want to say I’m gonna do it again! LD is such an awesome experience!

I was surprised I did not have much problems during the development. I couldn’t code on saturday, but that was not a problem after all.

This game btw

What went wrong:
– Sound. I planned to make a music and add some sfxr’ed effects, but when I was done with coding, it was already monday here in germany, and I had to write a test this day. All in all I got 3 hours of sleep, and did not feel great that day. But I don’t regret anything. ^^ Anyway, sound is something, I would have liked to include. In the post-compo version, I added it.

What went right:
– Planning: I used 6 hours of saturday to write everything on paper. This of course gave me the opportunity to develop with a full concept of how the game should be, which resulted in enhanced coding speed!
– Discipline: I got up at 7 am in the morning, and coded nearly straigt until midnight. But I drunk way to less, just one and a half pot of tea for the entire day!
– Gameplay: The gameplay developed amazingly nice. I did plan how to make the game, how it would be was unknown, in my opinion, the gameplay is quite nice.

I had a todo-list, which gave me motivation, each time I completed a point.

P.S.: Many thanks to Notch for bringing me here with his timelapse videos! (Metagun!!! Breaking the Tower!!!! Bunny Press!!!)

Leaf me Alone

Just like manual PvZ

LD23

Gravitation!

So, TheFridolin made a game for LD, and I fixed and uploaded it.

You can play it here!

It’s not really advanced gameplay. Many things could be added and improved, but since this is his first Java-game with graphics, he did a nice job!

Anyway, looking forward to next LD ^^

A screenshot of the game

Not googled graphics at all!

LD24

Wohoo LD24

Can’t wait to code for that damn thing! 😀

As usual:

  • Language: Java
  • IDE: Eclipse
  • Graphics: Ulead Photo Impact / Paint.NET / Irfan View / We’ll see what we need…
  • Sound: OpenMPT for music, SFXR for sound. Perhaps Audacity too

Good luck and have fun everyone!

Still haven’t finished Danger! (my first LD game) ^^

A little screenshot

R-Evolution. Lol. You get the point.

R-Evolution! Got the map, the UI, the basic idea, the renderer and many graphics done. Well… programming the game itself comes next ^^

/edit: Here is food!

Very tasty!

Tags: foodphoto

Another little screenshot

Now that looks nice!

A bit of progress happened. Mostly behind the scenes though. Anyway, I’m proud of my ingame-dialog class ^^

LD25

I’m in + IconTool

Hello fellow Ludum-Darees!

As usual, I hereby announce my participation in the next Ludum Dare!

My tools haven’t changed, so if you want to know them, just take a look at my previous posts!

Shameless advertising ahead ^^

Also, check out this handy tool I’ve written: IconTool
Ever wanted to create an icon for your game, but failed at finding a good freeware tool? Or are you just looking for a simple way to create icons with multiple resolutions?
IconTool has exactly what you want: No unneccesary functions, just specify the input PNGs and click “Save” to create an *.ico file out of them!
Oh, and if you use it, could you credit me please? Thanks! :)

Java JFrame border bug

Hello! I came up with an idea, hope I’ll be able to do all this ^^

I’m making a game in Java, and since Java 7 I have the following problem:

Whenever I want to pack my JFrame after creating and filling it, it leaves a white “border” on the right and the bottom. The game is 800×600, but Java makes the frames content space a bit wider.

I can workaround this by using a one-time action event with Swings Timer class. But isn’t there a more elegant solution?


private void makeUI() {
ds = new Drawscreen();
window = new JFrame("Goatz! v"+VERSION+" - By AyCe for LD 25");
window.setIconImage(MediaLib.icon);
window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
window.setResizable(false);
content = window.getContentPane();
content.setPreferredSize(new Dimension(800, 600));
window.pack();
content.add(ds);
window.setLocationRelativeTo(null);
window.setVisible(true);
ds.requestFocusInWindow();
// hackfix for border bug
Timer t = new Timer(1000, new ActionListener() {
public void actionPerformed(ActionEvent arg0) {
window.pack();
}
});
t.setRepeats(false);
t.start();
}

The bug

The bug

Comments

Caironater
15. Dec 2012 · 10:08 UTC
I would suggest that you use LWJGL’s Display class, but now probably isn’t really the time to learn a new api 😉

Unfortunatly I don’t have a better sollution for that problem other than Display though, sorry.
Joeslayer97
15. Dec 2012 · 10:15 UTC
just don’t pack ? xD
MAT4DOR
15. Dec 2012 · 10:18 UTC
im using like this

JFrame frame = new JFrame(“Goat Murderer”);

frame.setResizable(false);

GoatMurderer gm = new GoatMurderer();

frame.add(gm);

frame.pack();

frame.setLocationRelativeTo(null);

frame.setVisible(true);

frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
15. Dec 2012 · 10:19 UTC
Why you need to wait 1s for pack()? you only need to call pack() once, and it should be done right after everything set (content added, properties of frame set).
15. Dec 2012 · 10:33 UTC
Thanks for the answers!

@Caironater: I dont want to use extra libs for java, since its so simple to code games in it anyway ^^

@Joeslayer97: Um.. But how to set the correct resizing then?

@MAT4DOR: And GoatMurderer sets the preferredSize ?

@Drabiter: Yes, I did that. But then it bugs sometimes. So my workaround is to call it after 1 sec, and then it always works.
MAT4DOR
15. Dec 2012 · 16:07 UTC
Yeah man, the GoatMurderer is the Canvas that sets the prefrerredSize.

Demonic Goats! (not really)

After some hours of coding, I got the sneaking suspicion I won’t finish on time. Should have done something useful with the day (and not spend 2h on the task system).
The game is suppossed to be a mix between Wiggles and Dungeon Keeper.
You lead a tribe of goats defending their magical hayrack (which is powered by black magic?). What is special about it: It’s a 2D-side-scrolling RTS game.

First screenshot. A goat and a hay rack. Wow.

First screenshot. A goat and a hay rack. Wow.

My biggest problem is: Whenever I want to make a game, I end up coding an engine which I could reuse later. This may make the adding of features easier, but it also slows down progress considerably.
Whatever! It’s my mother’s birthday tomorrow, so I baked a french chocolate cake! 😀

C'est un Gâteau au chocolat

C’est un Gâteau au chocolat

Tags: foodphoto, screenshot

Goats FTW

Do you know anything else that can break walls like THIS? (You should open it in extra tab and zoom at least to 400%)

Use horns with wall

Use horns with wall

LD26

Hey, I’m in!

Hey guys! Here I am, trying to make a game with an idea way too big for minimalism! 😀

Java-Cake!

Made for our IT class. Also pretty much sums up my toolbox.

Here’s a first screenie of my game so far:

First screenshot

Not much going on ATM…

Good luck have fun everyone!

Tags: firstscreenshot, foodphoto, screenshot

Day 1 results

After 12 hours of coding (with some breaks) this is what I got so far:

screen2

Movement, Control system, Info bar system, occupying and sieging system… engine is nice. Game is not. Yet. :)

Tags: screenshot

LD27

Again, I’m in

Hey folks!

I’m in, once again! Hopefully coding a game rather than a cool engine without much gameplay! 😉
My tools are as usual:

  • Eclipse for Java
  • Audacity, OpenMPT, sfxr for sound
  • Ulead PhotoImpact, Paint.NET for GFX

Let’s do this!!

(PS: Vote for Connections!)

 

Will it ever become a game?

Hours of work, and I still only got this.

First screenshot

You can give orders to your units every 10 seconds. The more experienced a unit is, the more orders you can give to it at once (and more benefits ofc).

Tags: screenshot