B64

LD 44

I'm In

will probably use code: C++, SDL2 gfx: gimp, blender sound/music: wait we need these

Got the basic idea flushed out.

design1.png

2D top down RPG (or adventure i.e. Zelda style). You can trade part of (your life) to death. Death is always around so you can trade with him anytime. He will also comment on you adventure, hence the dedicated portrait window and chat section. Those will be taken over by an npc portrait when in dialog. The left section will show the players health, and how much debt he has to death.

In some ways the layout with the portrait window makes me think of old dos games, and I was not trying to go retro so hopefully it's not just a waste of screen space.

On a side note, I decide the minute the compo started to switch from SDL2 to Craftyjs so trying to learn a new language/engine while making this.

So far I have a solid color background and an animated ball as a placeholder for the Player.

Ludum Dare 48

In for real this time

3rd time saying I'm in. Hopefully first time I finish.

Love2d love.js bump.lua Piskel or Aseprite and who knows for audio

Ludum Dare 50

Brainstorming

Finished my Brainstorming and started to code, honestly the theme was my least favorite of all the final ones, but I think it will work out.

I think I'm going with Death for a Day as it seems to be the easiest to create and while I have joined three jams before I have never actually finished one, though it is admittedly the least interesting theme.

basic idea is a turnbased/gridbased puzzle game where you move around a map and reap souls while staying out of line of site of other reapers (hopefully time to create multiple types with different mechanics).

Ideas for 'Delay the Inevitable' theme

  • Turn based strategy game where every map would eventually end in defeat, but you can retreat after gathering what resources you can, resources to use on the next map. Think FTL x Into the Breach.
  • Shop manager sim (think Recettear X Stardew Valley?), where the ever increasing loan payments will eventually bankrupt you and force you to sell the shop, keep your dream alive as long as possible.
  • Dystopic future where most people are plugged into a matrix style sim by choice. Try to hold out and live in the real world for as long as possible. Life sim where certain activities increase your happiness meter, if the meter hits zero you give up and join the VR world. Items break after so many uses so you will always give up in the end.
  • You are the evil lord and the prophecy foretells of you fall. You cannot avoid the prophecy but perhaps it can be delayed. How?
  • Evil Empire Management sim (Might be same as above). Every thing passes, even the Eternal Empire which has cast it's shadow over the world for as long as any can remember. You must ensure the hero never arises to overthrow your rule, by ensuring all citizens of your empire are content so none see themselves as the hero of legend. Build Schools and well funded Orphanages, etc to keep anyone from having a backstory tragic enough for them to become the hero.
  • Death comes for us all, he cannot be avoid, he cannot be outrun, but he can be bargained with.
    • Do deaths job for him, each day you complete his tasks in time you get to live for another day, but you can't let the other reapers catch on. (This may be the easiest idea to create during jam, could be turn based puzzle game.)
    • The price is high to stay the hand of death and it grows high with each day.
  • Card battler where you start with your whole deck, go for a high score and see how many opponents you can beat before you lose or run out of cards.
  • Nature vs Industry, delay the inevitable march of progress.

Ludum Dare 53

Not My First Choice, but the one I'm most likely to finish

Title says it all, this is not my first choice of theme, but I feel like it's the theme I'm most likely to finish.

I've started several before but always dropped out, mostly the art is so disappointing I can't go on. I've always tried 2d games before, but am thinking 3d this time. Some sort of futuristic hover car delivery game city builds and a hover car I can probably make a decent attempt in blender.

My other idea is Car to Car delivery on the highway, also with hover cars.