Hi there,
first of all, congratulations for all contestants, you made a good job :). Now, our post-mortem/discussion/reflexion about our game.
Well, this is my first LD and I want to thank @ReikVal, my friend, game designer and co-developer of our first game. It is not perfect, actually it is full of bugs, inconsistencies and poor gameplay. But, it’s not bad after all :D.
We learnt a lot in this contest, we learnt how to develop a game from scratch, designing the game, creating a micro-engine and developing game features. While we were developing we found a lot of problems.
First, we start developing our engine without any experience. We lost a lot of time doing this task and we don’t invest enough time on game development. But, if we are positive, we developed a cool engine with the following features:
- Loading textures using a TextureManager improving our memory management.
- Handling mouse input using GLUT with a InputManager class.
- Using a SceneManager we can switch between two different contexts, using a nice interface for our Scenes.
- Cool Sprite class for handling sprites animations.
- A TileMap class for loading the map
- Three useful GUI classes for Buttons, Selectors and TextInputs.
The engine is not finished and its not usable for now. We want to continue developing it and adding new fancy features.
About the game, the theme was alone and we start our brainstorming with popular concepts like shadows, ghosts, fear, zombies and…straw balls!. But.. we thought that things were too classic and we start thinking about a cool RTS game about being the unique civilization of the world.
Our references were Civilization, Revenge of the Titans and other RTS games.
We don’t finish the game because our project was too big for us. But we “finish” it, because it has a start and end conditions with a poor gameplay and no instructions (sorry iforce2d). We love the experience and we will participate on next Ludum Dare with news ideas and more experience.
Thanks! See you in LD23!
P.S. Sorry about my poor English.
@ultrayoshi @ReikVal