Beardmage

LD 43

Finally managed to add Mouse and Keyboard to Machine Godz !

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Hi there folks ! Since we spent way too much time polishing our controller, we basically forgot to add Mouse and Keyboard support until today. Just pick the Updated version and you will be fine.

We have many other things to add, like a few other enemies that are already fully animated but need integration, so stay tuned !

Feel free to try our game and leave a review ! We might continue working on this game in the future, so all feedbacks and suggestions are more than welcome :)

https://ldjam.com/events/ludum-dare/43/machine-godz

Have fun !

Machine Godz - New Update !

Hi there ! Thanks to the awesome feedback we got from the early testers (Thanks again, really), we managed to add lots of new feedback effects, mostly concerning the sacrifice feature.

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We also improved greatly the laser firing, which has now a bit more persistence in the world.

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If you haven't tried Machine Godz yet, please give it a shot ! All feedbacks are welcome :) And that will let us discover your games too. See you soon and have fun ! Next step is adding all the super cool enemies we have in stock but couldn't implement in time.

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Rate the game here : https://ldjam.com/events/ludum-dare/43/machine-godz

Play the game here : https://beardmage.itch.io/machine-godz

Machine Godz - 7 More ratings to go !

Hey there ! Feel free to rate Machine Godz, our entry for this Ludum dare !

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Any feedback is welcome, since we might push the game even further :) We'll also gladly check your games over the weekend and provide feedback as much as we can :)

Have fun !

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EDIT : Better with a link, for sure :

Rate : https://ldjam.com/events/ludum-dare/43/machine-godz

Play the game : https://beardmage.itch.io/machine-godz

Machine Godz - 20+ ratings achieved ! Thanks everyone !

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Hi there !

Just wanted to say a big thank you to anyone who took the time to play our game, rate it and/or give us feedback.

We'll keep adding new stuff (The other enemies are coming, we're so excited !), so feel free to stop by once in a while and play the game ! All feedbacks are welcome :)

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If you haven't heard of Machine Godz yet, you can play it right here :

https://beardmage.itch.io/machine-godz

The WebGL version might have some issues, so we added a download link on the LDJam page :

https://ldjam.com/events/ludum-dare/43/machine-godz

Machine Godz - New Version !

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Hello there !

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First, we want to thank everyone who tried, rated and gave feedback on our game. We did not expect to get such positive comments, even if we completely failed to teach properly the Sacrifice mechanic (Which lowered our Theme score a lot because many players didn't understand how it worked at all).

For sure, going full diegetic with signs and feedbacks in a jam game is a very tough challenge. We learned a lot from this and will keep improving.

It was our very first LDJam entry, and we had a lot of fun creating Machine Godz ! We had so much fun that we decided to improve the game a lot during the last few weeks, but there are still a ton of missing content that might not get added soon due to various reasons.

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We reworked the entire level Design to give the player a way better learning curve, and to smooth a bit the difficulty during the three new levels. Sadly, with the failed attempt to implement the sniper enemy, a few nasty bugs sneaked inside the game. So don't be surprised if a beetle teleports on you : it's not a feature !

Some of the valuable feedback we received managed to get implemented, but we didn't forget the others ! We'll keep working on this project for a while, so stay tuned !

In case you haven't played Machine Godz already, or want to try the new additions : https://ldjam.com/events/ludum-dare/43/machine-godz

See you soon !

Ludum Dare 46

Be careful if you're using Unity's latest version (2019.3.10f1)

A mate and I are currently having issues with this version (On two different projects), we cannot build our game at all. Tried a lot of fixes, apparently the issues comes from IL2CPP. This is too bad, we were making some great progress : https://i.imgur.com/bIooNjY.gifv

Reinstalling the project (Or getting the corresponding package on the Unity Website) did not change a thing, so you might want to try to build right now, just in case !

Really hope it's just a coincidence and a problem on our end. In any case, please let us know if you're using this version !

EDIT : Found a fix ! I set the Scripting Backend to Mono instead of IL2CPP (Project Settings/Player/Configuration) I don’t know why, but it appears that this version set it to IL2CPP by default (I’ve just checked, others projects I made on past versions are set to Mono by default)

Looks like our explosions are working nicely

Trying to have fun while the team works on the 3D assets! Not really sure if the player is going to save the city or not, considering how fun it is to watch stuff explode.

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Ouch

Duplicate, don't mind me

We made it !!

Feel free to stop by and give our game a go ! We made a QWERTY and an AZERTY version. See ya around, and HF !

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Come play our game !

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https://ldjam.com/events/ludum-dare/46/cardboard-frank

I'm considering posting a quick step-by-step guide on how I made the meteors, if anyone is interested ! Now, time to get some well deserved rest ! See ya soon !

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New High Score !

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Phew, that was a long run. Which score can you reach ? Let's find out !

https://ldjam.com/events/ludum-dare/46/cardboard-frank

Any feedback is more than welcome ! We've got an update on the way, and will continue working on the game for a few days at least.

New update !

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Here is a new update for Cardboard Frank !

Additions :

  • Lots of improved/added FX

  • Most materials now have the proper shader

  • Projectiles now have a mustache, which makes them go faster

  • It's now way easier to pick up ammo

  • The game now becomes harder after a while (3-4 minutes)

  • Some quick bug fixes

https://ldjam.com/events/ludum-dare/46/cardboard-frank

All feedback is welcome ! Have fun !

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New Patch !! Controller polish, improved audio and voice acting !

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A new patch is out !

It took a while, but we finally managed to add the voice lines and improved sfx/music into the game. We also tweaked some gameplay values according to the feedback we received, and the game feels way better now. Thanks again !

You can play and rate the game here if you haven't already :

https://ldjam.com/events/ludum-dare/46/cardboard-frank

Have fun !

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Ludum Dare 48

We made it !

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We managed to finish in time ! Still a few bugs here and there but it feels way more polished than we expected first. We'll do a better lighting pass later this week, and will add the last part of the level. Stay tuned !

Please try our game and give honest feedback, we might be able to fix issues :smile:

Our game : https://ldjam.com/events/ludum-dare/48/l1-s0n

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Day two patch !

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Hi there, we fixed some of the issues we had before. It's now way easier to find the pedestals, and the quick "tutorial" is now more effective than before.

We added some FX on top of it for better immersion !

Have fun :)

Our project : https://ldjam.com/events/ludum-dare/48/l1-s0n

New version out !

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Hi there !

Thank you so much for all the feedback and good vibes ! It really means a lot to us.

We tried out best to improve the game as much as possible during the week (Mostly fighting against lightmap going on strike), and we managed to improve our feedbacks quite a bit. Tell us what you think !

If you havent tried our game yet, here it is : https://ldjam.com/events/ludum-dare/48/l1-s0n

Have fun !

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