I’m In!
Hi folks, this is first time here, and i’m looking forward to it.
I’ll be using all my HTML5 powers, so Javascript + canvas all the way, can’t wait.
Hi folks, this is first time here, and i’m looking forward to it.
I’ll be using all my HTML5 powers, so Javascript + canvas all the way, can’t wait.
I just realised I hadn’t actually committed to LD22 yet, consider that rectified.
This will be my second LD48, I did a platform game last time, it turned out ok, but I spent far too long fussing over the graphics and nowhere near long enough getting content in. Hopefully with that lesson in mind this weekend I can come away with something much more complete.
As usual I will be using HTML5 Canvas / Javascript (all my own libraries / classes) and Photoshop for graphics.
I am super excited this time, i’ve made sure the entire weekend is cleared of any commitments, the cupboards are stocked with programming fuel, and everything on my computer is organised and ready to go, it’s the most organised i’ve been in years 
Tags: canvas, javascript, LD22
There we go, it’s submitted, for what it’s worth:
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http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=5097
I got pretty disheartened during day 2, as I could see that I wasn’t going to finish everything that I had hoped to put in, and then I had a nightmare when I realised it was completely broken in everything but chrome, so spent the last couple of hours fixing stupid mistakes I didn’t realise i’d made.
Still, I learned a lot, so I can really improve my code base, which will come in useful next time, and I suppose the aim of the exercise isn’t necessarily to finish a perfect game, but to just join in and have fun, so from that perspective, success!
Anyway, take a look, there’s very little to do, but poke around, look at some things, pick some things up, turn something on and off. Knock yourselves out 
I just realised I hadn’t posted anything this time!
I’m planning on joining in this weekend, using my usual tools: Javascript/HTML5, Photoshop.
I really hope this time I will manage to make something more complete, but as per usual I will be using an incomplete untested code base and making it all up as I go along, which is entirely the wrong way to do it I know, but I just can’t help myself 
I’ve cleared the whole weekend, i’ve got my tools in place, and i’m raring to go.
This will be my fourth Ludum Dare, and this time I WILL have a completely playable game at the end of it. I am going to really focus on something small in scope, and aim for feature completion on day 1, and polish / extra content on day 2, which is completely different to how I have worked previously.As per usual, I will be using Javascript, and my tools will be Notepad++, Chrome and Gimp.
Man it sucks being in the UK sometimes. I can never be bothered to wait up for the theme announcement so when I get up on Saturday morning and find it out it always seems like everyone else has done loads!
I’ve been working for an hour or so now, although I have yet to write any code or draw anything, but for once I have a pretty solid plan going in.
More shall be revealed later…
Going to do something with HTML5, probably using Phaser.
Got the weekend clear (ish), bank holiday Monday. Should be good.