Ben Parisi

Ludum Dare 51

What's with all the bad vibes?

A theme is what you make it. I'm thinking a kind of platformer where levels are only ten seconds long. I can use Unity's physics and still be good for compo rules right?

Get the skeleton done first

GameSkeleton.gif Lose, Reset, Win.

Now to make it an obstacle course with 10 second levels.

Jumping Looking and feeling pretty ok.

Jumping.gif Gotta keep scope in mind because, Compo. I want to at least a few more movement mechanics. - Clinging to Walls and Jumping off - Clinging to walls and smashing through

Working on Procedural shaders

The Timer will not always be visible, so it's important that the pulsing of the level tick wit the seconds. For the last few seconds of the level, we can switch to panic mode and make the walls flash red.AlarmShader.gif

Got my Compo Game done just in time.

I didn't mean to make it so hard... but it's too late to balance now! Guess that means yall better GET GUD! :D

https://ldjam.com/events/ludum-dare/51/sprint10

Am I dumb? How to we start judging?

I have my game submitted. I go to other people's Compo games and I can't figure out how to rate them? Are we not allowed to yet? I can't find anything in the rules about this? When does judging start?

Ludum Dare 54

AI Rules and Ethics in Compo?

It's been a year since I Ludem Dared. And in that year AI has massively impacted how I work as a developer. I was planning on using: Github Copilot, Photoshop Generative Fill, Midjourney, Stable Diffusion, ChatGPT

I don't see anything in the rules explicitly allowing or prohibiting these tools. But how do people feel about it? Does showing your work include showing your prompts? Is there a distinction to be made between using AI for coding, vs idea brainstorming or image generation?

Are there other AI tools you are planning on using in your project?

[EDIT] My bad, there is definitely a clearly stated rule about it.

IMO Copilot should be allowed. I'm much less sure about image generation.

In any case, there should be extremely clear disclaimers about what is, and is not done by hand.

Is there no longer an embed HTML5 option?

In a previous Ludem Dare I was able to embed an html5 game on my page. This time around I don't see the option. Is the new expectation to host on itch and link to it?

AI generated point and click adventure is coming along.

Showcase01_00000079.gif

Managed to get a decent set of mechanics together for a point and click adventure game. Sometimes things come together beautifully. Midjourney will make a perfect environment, photoshop will use generative fill to make exactly the thing I want, or copilot will intuit how I want an entire system to work from a few variables.

Other times, it fails miserably. Try to get Midjourney to understand certain abstract concepts like, "an open door" or "a character viewed from all sides" it's a bad time. Image to 3d is a joke. It just doesn't work.

For the most part. Copilot is pulling amazing weight. But It has terrible architecture sense. Good for solving small problems. Bad for solving big problems.

Day 2 Progress

Showcase02.gif

I think I have most of my core mechanics in place. You can travel between locations, interact with things, advance the plot. There's an inventory and a system for playing dialogue based on what has happened in the game state.

Copilot was very helpful in writing the code fast. But it has no sense of architecture or optimization. Still definitely feels like coding, just with a minion I can have go write simple stuff for me instantly.

I still have absolutely no idea what to do for the plot, but in keeping with my "Use AI in every possible way" ethos, I'll probably have Chat GPT outline it for me.