berkano

LD35

sheep shifter v0.06 – mechanics update!

  • Sheep are attracted to red flowers but if they eat too much they turn into monster sheep.
  • Monster sheep can be cured if they are exposed to white flowers.
  • Sheep run away from the dog, monster sheep chase the dog.
  • Rescue a sheep by leading it to the bale of hay in the other field.
  • Level design to follow!

Web: https://dl.dropboxusercontent.com/u/21611/ld35/build006/index.html

2016-04-18_21-08-47

LD36

in = true;

Hey! I’ll be entering again for LD36. It’s a long weekend in the UK and I’ve got a few plans already .. so may end up submitting to the Jam rather than the Compo.. let’s see.

Here’s what I’m planning to use:

  • Language: Java
  • Game Framework: Katsu (my personal 2D tile-based game framework based on LibGDX)
  • Level editing: Tiled
  • GFX: The GIMP
  • SFX/Music: Ableton Live, OpenMPT, Audacity, SFXR, Yamaha DGX640C

Good luck everyone and have fun!

Ludum Dare 37

I’m in++;

Howdy! Really excited about the upcoming LD37 and the new site.  I’ve managed to submit 12 entries to LD so far; so this could be lucky number 13 if all goes well.

Here’s what I will be using.

  • Language: Java
  • Game Framework: Katsu (my personal 2D tile-based game framework based on LibGDX)
  • Level editing: Tiled
  • GFX: The GIMP / Photoshop
  • SFX/Music: Ableton Live, OpenMPT, Audacity

Let’s do this! Looking forward to playing some cool entries.

Done stuff!

Work in progress! There’s only one screen and interacting with objects just displays text – no other game logic yet. Got SFX, music, HTML5 export and upload to itch.io kinda working (need to figure out how to render it properly in the view port).

Play now … Be sure to click the full screen button!!

Build 2

It’s now possible to navigate throughout the room. A few placeholder images until I create final versions.

Play (HTML5) on itch.io

 

 

 

Post mortem

Decided not to continue with my game this morning! Shame as I was keen to experience the new ldjam.com features.

What went well:

  • Came up with idea much earlier than usual. Usually I agonise for hours before making any real progress.
  • Sketched screen layouts on paper to get them right first time.
  • Sketched out path through the game to reach win state before writing any code. I quickly realised what was in my head was way too complex, leading me to drastically simplify it (twice).

Not so well:

  • Lack of time: some planned and unplanned social events.
  • Lack of energy: recovering from an illness at the moment.
  • Concept depended heavily on full screen artwork: usually I do 16×16 or 32×32 basic pixel art and have little experience with anything larger.
  • Bit of time ramping up with Game Maker HTML5 + itch.io hosting (have used GM before heavily but was a little rusty; most entries have been Java based)
  • Critically, the concept got more boring the more I worked on it.
  • Overall as a result of all of the above, making it lacked the fun element & rapid sense of progress & reward I usually get.

Good luck to everybody still cracking on with their entries!

LD 38

Real world meetup in London?

Anybody up for this? I really wanted to go to the one at NewSpeak House but the tickets sold out really quickly :-( reply here or tweet/DM @berkano!

in in in

tiled-icons

I’ll be taking part in LD38, and am really looking forward to seeing the new ldjam.com in action!

I will have my usual tools at the ready. Java, LibGDX, Tiled, OpenMPT, Ableton Live, Photoshop.

My game framework/source (katsu) is available at https://github.com/berkano/katsu.

I’ve been working on it quite a bit over the last few weeks, cleaning up code, improving text rendering, adding mod playback, upgrading my Gradle+LibGDX version, using proper logging, and improving the way entities are loaded from Tiled maps.

Good luck everyone and looking forward to playing your entries!!

~ berkano

Let's do this!

:rocket:

Can't wait to get started, I will be using Java, LibGDX, Tiled, OpenMPT, Ableton Live & Photoshop.

Here's my framework/base code: https://github.com/berkano/katsu

Awesome work on the new website, PoV... looking forward to seeing the features roll out!

Good luck everybody!! :nerd:

Troll Castle

I have a game name, VERY rough idea and silly Troll sprite :-)

http://i.imgur.com/pcns6xu.png

Starting screen

http://i.imgur.com/y927AfD.png

First build!

Renders a map and plays music - that's it!

https://dl.dropboxusercontent.com/s/x6f1xoqeysx3t6h/troll-castle-0001.jar

Build 2

You can click on the trolls and other items in the world to find out what they are.

Also implemented map dragging.

Screenshot http://i.imgur.com/1XMYEee.png

Download (Java) https://dl.dropboxusercontent.com/s/v9lfp79y3lc29y0/troll-castle-0002.jar

Troll Castle Day Two

Here's my progress so far!

YouTube: https://www.youtube.com/watch?v=nAyL1thJXzE

Download (Java): https://dl.dropboxusercontent.com/s/47mukvvqxpatqh3/troll-castle-0003.jar

Troll Castle - Build 4

Day 2 is going well ... can see the finish line in sight ... plenty more coding & juicing to be done tho!

Download (Java): https://dl.dropboxusercontent.com/s/u0vjlzwd809s458/troll-castle-0004.jar

Here's how it looks:

2017-04-23_11-28-30.png

Troll Castle: Walkthrough video

I recorded a short walkthrough to demo my entry and also to help anybody who gets stuck!

https://www.youtube.com/watch?v=y3N2lFpLLNo

You can find my entry at https://ldjam.com/events/ludum-dare/38/troll-castle

OK, off to play some games! Cheers!

LD 39

Let's do this

I'm in for LD39! I'll most likely be working with my usual Java game framework, "katsu", which you can find at https://github.com/berkano/katsu. Other tools at the ready: Photoshop, Tiled, Audacity, Ableton Live, OpenMPT. Good luck everyone and have fun!!