beryl

LD18

October challenge – My project

I’ve started work on my entry for the October challenge. Its a simple arcade like shooter with a couple of enemies. The main feature of the game is that it changes the amount of enemies depending on how well the player is doing, each wave. Providing that new game feeling for a lot longer.

I’m making this game for the iPhone/iPod Touch, with openFrameworks.

I dont have a working version of the game yet, so there is no pictures but I should have some by the end of the week.

Day 3 – October Challenge

Still Haven’t got a name yet for my game. I’l work on that later.

Today I’ve been working on getting the enemy spawn thingy to work. I should have it done soon, I hope…..

The game isn’t in a playable version yet but my goal is to have one by the end of the weekend, so thats fine. Been tying to get my friend to give me the login details for the iPhone dev centre so I can test the app on my iPad, He wants to see a playable version first…. I don’t think he’s realised I need to test my app every 3 seconds(I’m not joking).

I’m wondering how long it’ll take apple to approve the game,  if I knew It would give me a better idea to get the game done. I’ve heard it can take anything from two days, to three weeks.

-bear

Day 3-My project

I think I may have got a name now! I’m thinking of calling it space waves.

Today I’ve fixed the accelerometer so that tilting the device now works, and I’ve also been able to get my iPad to run the app. My friend gave me the login and I spent like 2 hours tying to set it up, still better than him though! ha.

The next thing I need to do is make the enemy spawn thingy work, which is the main part of this project. The game is turning out to be relatively simple to make, which is good for the time I have left.

Oh and also I have a screen shot now! Shows how far I am though the project very well.

IMG_0006

-bear

Comments

08. Oct 2010 · 15:24 UTC
When you say “Shows how far I am though the project very well.” did you mean not much 😉 Just teasing, keep going, you can do it!

Day 4 – Space Waves

Today I made it so if your ship went to the edge of the screen it will come out the other side. Other than that I’ve been working on the title screen.

Didn’t do much today, but this weekend I’l properly be coding for hours on end. I’m would like an proper running version by the end of the weekend for bug testing.

IMG_0007

Thats the title screen so far.

Comments

09. Oct 2010 · 09:18 UTC
Is that the ZX Spectrum font? 😀

Day 5 – Space Waves

Today was mostly full of bugs.
First I could’t get it to save on Boolean and an integer. This one feature that needs to be added, so I can’t avoid it.

Then I had this problem that made it not add 100 to the score. I fixed this by removing
score = 0;
I was annoyed that such a simple thing caused this.

I think there were some other bugs, but I can’t remember them right now.

I’m currently adding collision support right now. I also added the score/hiscore to the “gameplay view”. You can also shoot bullets now which is good. Also invert the game from black on white, to white on black.

Tomorrow I’ll finally add the enemy spawner and see what I need to add after that.

I don’t have pictures today, because I’m writing on my iPad. I was planing on recording a video….

Day 6 – Space Waves

Today I’m feeling like I want to share my unreadable code. (code is here :D)
Thats my main file where everything I do is put. Yeah, not everything is used in the code yet.

Haven’t done much today, fixed some stuff and thats all. I don’t think I’ll be doing much til after wednesday because I have to work on something for school.

Also today I came up with the best concept EVAR, you play a dude who wants to go to the moon, but just can’t jump all the way up to it, so he then go’s and beats up gravity so he can jump to it. I’m going to see if I can fit idea into next months mini LD or make it in my spare time.

Day 7-Space Waves

Its been a whole week of development now. My games transformed into a partly working arcade shooter, from nothing.
I haven’t done much work today because I was trying to get my homework done, but in the last half hour or so, I’ve started work on the spawn and its going pretty well, a bit of work tomorrow and maybe it’ll work. I’m also happy to see that somebody has finished a game already!

Day 8-Space Waves

I did a little bit of work on the enemy spawn thingy. I ended up screwing up the game.

I’m going to look into it tomorrow night.

I need to speed up the progress i’m making, I’m taking to long to do simple things. I only have maybe a week or two to get it down and submit it to apple. This is why I hate homework.

Day 9-Space Waves

I’m kinda at the point of making a game where you don’t want to do any work.

I’m going to start working on it tomorrow again, after a break of two days. I just really need to fix these bugs.
I’m starting to think about working on a backup project so I have a least one game made by the end of the month, though its quite late now.

-bear

Day 11-Space Waves

I just noticed that I made two “day 4” posts

Today I worked on getting the game to work again, I’ve fixed most the game but I still have to add the spawner. For some reason it didn’t like the variable “screen” equaling 1. I don’t know why this happened.

I’ll get the game to a proper playable point tomorrow and add some small things throughout the week.

Day 13(I think)-space waves

Today I fixed the game a bit more. Still needing to add the spawn in but its turning out to be quite a challenge.
I got addicted to minecraft yesterday and didn’t do any work(Curse you Notch!!!!!!).
I need to get this done my sunday and then submit it to apple.

-bear

Comments

19. Oct 2010 · 05:09 UTC
Haaaw-haw!

One week left!

I’m not going to submit my app tomorrow, I’m going to work on it for the rest of the week. I’m on Half Term now so I can work on it for as long as I need. This will give the chance to add moving backgrounds and other things! I think I might only have one type of enemy in the first version though, but I’l more enemies after release. I’ve started a live stream so anyone can see how its going( http://www.ustream.tv/channel/attempting-to-make-a-indie-games ) and ask questions. You won’t see it running though because I’m testing it on my iPad.

-bear

EDIT:

http://img594.imageshack.us/img594/1994/ludumdare3.png

I spent a couple of hours on that. Ignore the water mark.

Space Waves, Its finally not full of bugs!

I’m quite happy right now, I’ve gotten the game to work a lot better, the spawn system is kinda working, which means one of the things I had problems with is partly solved. I’m just going to finish that tonight and then work on moving backgrounds/saving. I may update the graphics as well. I gave the game a play test earlier, I find it quite fun, if a little basic.

-bear

Space Waves, Nearing completion.

Space Waves is getting close to being a fully working game. Its feels fun to be me and its something I’m quite proud of.

I’ve still got the saving and the moving backgrounds, but I can hopefully do them quite quickly, some work tomorrow should have both things out of the way.

I won’t have the game on the app store by the 31st but It will be done and submitted.

-bear

Space Waves, Gameplay is done, now just SFX and save.

I’ve been working on getting sound to work on space waves, it wasn’t working….. And I just found out why. It turns out ‘ofSoundPlayer’ hasn’t been ported to the iPhone like the rest of OF, turning into one big headache for me to find out why it wasn’t working. I found out after searching on the OF forum, and looking at the last page.

I’m going to use something called ‘ofxiPhoneFile’ for saving. I just got to work out how it works.

I’m going to make sure that enemies  don’t spawn on top of each other and then finally submit it to apple.

-bear

Space Waves, Didn’t finish in time.

I sadly couldn’t finish the game in time, I couldn’t fix the sound.

I’m still going to work on space waves, It could be quite a fun game if its properly done. I wish I’d known a bit more about OF with the iPhone before I started.

Anyway congrats everybody for making some really good games, they all look great fun! I need to try them all out!

I had a lot of fun doing this,  it was something I’d want to do again.

P.S can’t wait for the mini LD this month!

-bear

LD19

Mini LD22 – ‘D2 – 1’ (aka weird 1D RPG)

I’m going to be working on this strange game I was working on a few months back called ‘D2 – 1′. It was originally meant to be a side scrolling Beat’em up but I’m going to turn it into an RPG. I got bored while making it and never got back to work on it.

Heres a screen shot.

Screen shot 2010-11-26 at 18.35.54

yeah....

Rather bland, but it’s 1D.

EDIT: Current Version: http://www.mediafire.com/?8348mapozjmbp99 It requires Open Frameworks.

-bear

Comments

TheLolrus
26. Nov 2010 · 21:19 UTC
How is this going to work? ha 😛

LD19: What I’m using.

So everyone is posting posting the tools they are going to use, so I thought I might as well join the bandwagon.

>> Code – Xcode

>> Library – OpenFrameworks+Box2D

>> Sprites – Pixen

>> Other art like things – GIMP

>> SoundFX – CFXR

>> Music – Garageband

>> Computer – Macbook Pro 15″

I’m most likely going to “borrow” my sisters laptop to compile a windows version, just got to install Code:Blocks and OF.

Comments

jonbro
12. Dec 2010 · 13:12 UTC
Cool another openframeworks person. I am going to try to get my toolchain compiling on windows before I start. Hopefully it won’t be too much of a pain. Good luck to you.

My desk…

Everyones doing it so here it is!

Nothing special, no second monitors, no extra computers, only one laptop.

I’m making a weird digging and finding gold game!

I’m started working on a game were you walk in a mine and try to “discover” gold. Its going to be randomly generated. I’ve drawn most of the art’ll need. I need to get the generating thingy working.