billknye

LD17

First time LD

I’ve checked out a couple of these in the past, I think I’m going to enter this time and see what I can do.  Goal is just to mostly finish my game.  Good luck everyone, I can’t believe there are a few people from northern new england here!

Comments

17. Apr 2010 · 13:44 UTC
That’s me! Coastal NH. Are you on the map now?
20. Apr 2010 · 11:16 UTC
Wait there is a map? I’m in New Hampshire as well! The only other New Englander I knew of was CaseyD from here. I’ll have to look for this map.

Basic Engine Working

Basic engine stuff working, pickups, collissions, so pretty.  You’re that ugly rover thing in the middle.

screen1

LD18

aDeathFromAbove

Early work on aDeathFromAbove

screenshot1

Comments

21. Aug 2010 · 05:03 UTC
I like the helicopter

A simple level editor

My simple level editor so I can make some levels, I suppose.

adeathfromabovescreenshot2

aDeathFromAbove Update and NE LD Meetup

Multiple enemies loaded from xml files, levels loaded from xml files created by a timeline based level editor I made.

adeathfromabovescreenshot3

Had a great time this monring / afternoon with the other people who met up here in New England, JonnyD and HybridMind.

LD19

Another LD

Been looking forward to this all week now, hopefully I can finish and life doesn’t get in the way like last LD.
Tools: C#, XNA, Musgai, sfxr, Paint.Net, Inkscape, SQL if I can incorporate it in somehow, for no good reason.

Edit: I might use the scripting language I wrote a short while ago, if applicable in some way: OliveScript

Good luck everyone!

Comments

Billy Wenge-Murphy
15. Dec 2010 · 04:57 UTC
“SQL if I can incorporate it in somehow, for no good reason.”

15: Mission Phosphorus is a go

Came up with an idea and a title, time to code.  More to come.

Basic Graphics Progress

Lots of background work done.  Basic graphics stuff done too:

15: Mission Phosphorus Story

In the future, the human race has grown to a size that the Earth can no longer sustain.  They have built space based farms and started working towards livestock raising in space.  At present they have run into a critical shortage of certain organics, notably phosphorus.  Farious factions from Earth have begun sending bot explorers to planets and astroids trying to discover new sources of phosphorus.

Your task is to write the code that powers the distant discovery bots.  There is competition everywhere you go so you’ll not only have to worry about finding phosphorus, you’ll also have to defend yourself against other bots.

Code window:

LD20

I’m going to start, and finish!

I’m going to finish this LD, really, not like the last one or the last one where I couldn’t commit.

Tools:

Good lucky everyone!

Choppa’, Run to thee started

I started my LD entry, so far you can fly around on the randomly generated map.  I made some quick blends between the dirt and water, I probably won’t change them before the end of the LD.

Now I just need to add weapons, enemies etc…

Comments

JaydenB
30. Apr 2011 · 03:52 UTC
This looks fricking awesome!

Choppa’ progress

I’ve got my mini-map working and added perlin noise generated terrain so it’s not so useless, still needs tweaking but I can move on.

Comments

VirtualVoid
30. Apr 2011 · 04:43 UTC
looks good, by that window icon – are you using xna ?

Choppa’ Smoke Effects

Added some smoke effects for my downed pilots, and their parachutes:

Missiles from the Choppa’

Now I have missiles, it still checks for Fire( ) every frame so there are a whole pile of missiles launched with each click.  It really slows down the game when there are like 100 missiles going.

All talk (or whistle) game thing

After some conversation in the IRC channel (go there if you aren’t already there), I’m working on a simple game where you fly through a cave and avoid blowing yourself up…. but you control your ‘ship’ by changing the frequency of your voice.  Really it’s just a pink block right now but it will be cooler,  I hope, pitch control proof of concept is complete, just need to make the whole game part, minor detail:

All talk whistle game progress

So I have a really basic game, you can speed it up, make the cavern tighter, looser, more varied etc.  There’s a ghost drawn of your ‘ship’ of where the pitch is bringing you to.  There’s a frequency graph on the left, your selected frequency range is shown in blue.

LD21

Intent to participate

I’m planning on participating in this LD, I’ll be using my .Net game lib that is based on openTK.

It provides spritefont classes, batched sprite drawing, path finding, audio loading (wave, mp3, ogg), noise generation (perlin and simplex) and some other basic services.

You can download it with source here: http://billknye.com/foo/billknye.gamelib.zip

It feels very similar to XNA, to use it you just need to create a class then inherits from the Game base class and override the methods.

Good luck everyone!