March of the mice
WHOOO day one is nearly done (it's very almost nearly midnight here!). Today has been an extremely fun crash course in Godot, mouse anatomy and what's the best tool for online brainstorming (it's Workflowy, by the way).
We are working on a musical game where you control a teeny tiny marching band and have to keep their tune alive in the face of increasingly far-fetched obstacles. We want the music to be a really key part of the mechanic - to force the player to listen to what's gone wrong (pitch, rhythm, timbre) and use their ears to fix it. That means the game is capable of dynamically manipulating each individual mouse-ician's audio track in response to in-game events and player input.
IT ALSO MEANS LOTS OF DRAWING PICTURES OF TINY MUSICIAN MICE:

I am clocking off to pace myself for the next 48 hours. See you tomorrow!







