bitslap

LD23

We’re in!

We are in for  the JAM.

XNA+ c# + Pro Motion + Milkytracker + BFXR and 2 computers (megahertz) with monitors (LCD). Also some misc peripherals.

Zoral
Bitslap_

Ludum Dare Jam (Tiny Castles)

Status update.

It’s 01:42 in Sweden and we are tired (drunk?).

Some links to our feeds and some screenies. below.
We are trying to complete the game tomorrow despite the 72 hour limit, due to logistics and random reasons.

http://www.twitch.tv/BITSLAP

http://www.twitch.tv/THOMASSENNSJO

#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ SCREEN0 SCREEN1 titlescreen

Cheers

LD24

(Untitled)

I do not know, atm, what theme has been chosen. By reading this site’s front page i have lost all sense of self and started a quest for information. What is the theme? Where can i see it? lets hope its more available when i wake up.

 

cheers

0

This entry was posted on Friday, August 24th, 2012 at 7:14 pm and is filed under LD #24. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

LD27

I ludum therefore i am

I am in, alone.

48h harcore compo

gamemaker free
pro motion
famitracker
internet

First time im doing something by myself as well as the first time im doing scripting.

 

LD28

I enter

Sup

48H
Pro Motion
Gamemaker
Famitracker
BFXR

Good luck erryone

Infinite Fame wip gif day 2

 

Things to do
Unbug, die, miss, hit, code
Menu
Intro
Outro
Moar music
Moar sounds
BALANCING!!!!!
Maybe add coins and score.

wip2

Infinite Fame, ib4 shame.

So.

I played alot of Dark Souls alot, i mean A L O T. I hope it reflects my design.
I will add online high score to this within the next 7 days and balance out the kinks and make it more responsive but harder.
Got any tips or shames? Please share or die trying.
scrgrif winwinwinwingif

Dungeon Souls (or how i learned to cheat death)

MiniLD50

Dungeon Souls

Features(wishlist):

  • YOU DIED
  • YOU DEFEATED
  • Bonfires
  • Bosses
  • Enemies
  • Loot
  • Attacks
  • Blocking
  • Dungeon Generation

 

Player:

pSpritev1 
Teaching my bro to pixel:

devknight

Using:
Pro Motion 6.5
Game Maker Pro

Comments

Britt Brady (Gloom)
22. Mar 2014 · 02:34 UTC
Love those sprites!

LD29

I am in


selfportrait

Cosmigo Pro Motion
Famitracker
Game Maker Pro HTML5
i am bitslap.se
and tweet like this

Tips

Sleep before you start
Think until you know what to do
Finish the game in 5 hours
Improve with art
Improve with sfx
Improve with music
Eat clean food
Submit game
<3

 

LD31

We are in!

Bitslap and Dubmood reporting in!

We are in for the jam

Bitslap:
Game Maker Studio
Pro Motion 6.5

Dubmood:
A whole music production studio

Also my Ludum Beard challenge is on!

Vote SNOWMAN and good luck with that!

Tags: #snowman #ldjam #ld31

Comments

05. Dec 2014 · 15:59 UTC
Wow… very promising team here ! Good luck! :)

One Evil Screen

Doing some kind of boss fight
What you see is whats working so far.

Almost done

Waiting for songs and sfx
polishing up fights and other small shits

<3 hours left!

LD32

Day2, no title, lots of design to finish.

Not much to say, i will work hard on content (level design + enemies + ai) until i have about 7 hours left.

Last 7 hours is for polish.

elevatorlol
day2

LD33

River Monster City log 1

River Monster City
Platformer

Tools:
Game Maker
Pro Motion 6.5
Audacity
Famitracker
Bfxr

Some sketches of the main character.

monster

Sewer Monster City log 4

log1

Things are working and i am behind schedule

Comments

pta2002
22. Aug 2015 · 18:13 UTC
The diference in graphics is crazy. Keep up with that :)
22. Aug 2015 · 18:27 UTC
Terrain is getting better and better, great work!
22. Aug 2015 · 18:44 UTC
pew pew, pew pew pew
22. Aug 2015 · 18:56 UTC
I saw the art and immediately knew it was you.

River Monster City log 8

River Monster City
log530 minutes for some quick tiles!
log660 minutes for design and details.
I am satisfied with the result but i have soooooo much left to do.

The Last – Mini LD 62

I always wanted to do a Banana Nababa type of game.

So what i will do for this miniLD if i have the time is a boss arena type of game.
Maybe 5 or so bosses with escalating difficulty.
Vertical attacking pattern.
Shoot in arches by default and hold up to shoot straight up.
Basic platforming with doublejump because its awesome.
And ofcourse challenging boss designs with an impossible endboss.

Artwise i will keep to some restrictions
2 colors per player, critter and tile (4 with black and transparency).
3 colors per boss (5 with black and transparency).
8×8 tiles and sprites, excluding the boss.

The game is set in space and you are at The Last Boss!

mockup

Updated with some early progress
The One Hour Game Jams have so much basecode collected i can just pick what i need!
space

Banana Nababa
It is an awesome and difficult game, definitly worth a download.

LD34

2 button vertical rogue-lite

smoke

So far unnamed game.

You are a monster climbing up from the deep, growing while you progress.
Controls are left and right. Both to shoot.
Currently 3 jumps are allowed but i will change this to be in upgrades.

What have i done?

  • Vertical level generation
  • Platforming controls are semi done
  • Basic shooting works.

    Whats to be added?

  • At least 2 layers of upgrading
  • Endless level gen or several “rounds”
  • Enemies
  • A lobby with growing things