Didn’t finish, submitted anyway!
I tried to make much too big a game but I spent far too long on it to just throw it away! I’ve submitted it and I intend to finish it as well 
It’s been fun though. Very, very, very frustrating, but fun.
I tried to make much too big a game but I spent far too long on it to just throw it away! I’ve submitted it and I intend to finish it as well 
It’s been fun though. Very, very, very frustrating, but fun.
Actually going for it this time! Got Unity fired up and a supply of coffee at the ready.
Software I’ll be using this time:
Good luck!
EdgeOwl and I are going in for the jam for the second time. Got a clear weekend this time around so things are looking good!
We’re planning on using either Unity or HaxeFlixel (depending on the theme/ideas), Cinema 4D if we go 3D, or (possibly) hand-drawn 2D for the art and FLStudio for music – if we have time!
Good luck to everyone else!
EdgeOwl and I are going in for the jam for the second third time! Leaning towards using Unity as the engine this time, probably with 2D graphics for the sake of time.
Missed the last couple, but I'm trying this one solo again. Good luck everyone!
Finally have a weekend free to do this for the first time since LD35 (5 years ago!?!) Good luck everyone, don't forget to eat and sleep ;)
Got a shortlist of ideas now, ranking them by potential scope and minimum amount of work needed to have something playable. Sadly a couple of ideas from brainstorming didn't quite make the cut:

...maybe I just need to go to bed
And now for the fun part! Haven't done one of these for a long time, so this felt good! Missed the compo deadline so this became a Jam entry in the end, but I'm really happy with how it turned out and I've got plenty of ideas for what a post-jam version might look like...
My game's page is here if anyone wants to check it out: https://ldjam.com/events/ludum-dare/49/railrider