Traditionally, I’ve done quite horribly at these; invariably, I either give up due to a perceived lack of talent on my part, the utter frustration of not having my skill set and/or the allotted match my ambitions, or real life getting in the way. The last six attempts have produced only one publicly-released binary (along with a lot of early exits and vapourware announcements) – and even this was devoid of enemies or an objective; this is quite a sad, embarrassing little ratio.
Each time, I tell myself I expected better, I should stop overdesigning everything, I should stay focused, I should do this, that and the other, and each subsequent time, I go out and make the same mistakes. Although there are probably a variety of things I’ve gotten wrong (one does not, after all, bash out a perfect FFXI clone in a Saturday from scratch, no matter how much talent one has, and certainly not if they spend half of it shopping and surfing B3ta), I think my major failing is this: someone much wiser than me once said that people frequently end up hating (and, in my case, feeling enraged and powerless about, and ctrl+a->shift-deleting…!) their own work because they’re comparing their own ‘behind-the-scenes’ with everyone else’s finished product.
I’ve decided to try to take this advice to heart this time.