BNeutral

LD23

Tiny Wor[l]ds

Progress! The main menu and connectivity is done. Now for the randomly generated stuff and game itself.

In case you wonder, this started from the idea of books being tiny worlds. Then somehow went into Twitter, with writing smaller than any other.

Menu

 

Tags: flash, Flixel, ld23, twitter

Some progress on world generation

Still trying to work around some flash security though. Using the /twitter twitter for tests.

Almost finished!

Only sound effects remain.

LD24

First steps

What may become the main game mechanic has been coded. I’m not too confident as to weather I may be able to produce graphics that match the idea, but I have hope. Maybe if I’m lucky I can figure out AS3 3D in time and skip some of the pixels.

 

Moving on

Made the layers into a generic thing, added particles, added some randomness to the brush.
You can actually play this version a bit if you want, controls are click, + and – in the numpad switch layers. https://dl.dropbox.com/u/55288036/EvolutionLD24-1.swf

Physics are go

Fixed most of the physics problems and added the player character. Collision is pixel perfect, I just need to sort a landing bug.

Next up, some graphics and objectives.

Level 2 is go

Man, the NES palette is awful, and I’m awful at spriting. The result is here.

I could have used tiles and saved hours of my time but noooo, I had to do it manually.

Pixel woes

So I realized my “resolution” was too high for the intended effect, and spent the next many hours making my last area look pixelated.

Current build is playable here: https://dl.dropbox.com/u/55288036/EvolutionLD24-2.swf

Even more pixels

Not being happy enough with my last atrocity, I had to make one more level.

Title screen is done

Took a break making the title screen. Looks pretty cool.

Bullet physics

So I added bullets. But they are slow and affected by gravity, so they kind of drop on the floor and roll. Uh…

LD25

Idea!

I have made a mockup of what my LD game may look like if I can manage to code it through this sickness.
The title is: File Sharing Criminal!
Or maybe I’ll just leave it at “Torrenter” which is simpler.
I wouldn’t say you are the actually a villain at all, but the current laws would put you in jail, so there’s that.
file sharing criminal

Moving along

A little less sick today, I got the basic network functionality going. I don’t know if I’ll make it in time for the deadline though, I’m still missing some important stuff.names

Comments

Static_boy123
16. Dec 2012 · 16:35 UTC
Even if you don’t make it for the LD please finish this! it looks fun

2 hours left

Almost done, but one of the main features is still missing. And also a title screen and all that is missing.

gottarun

LD27

Progress

Spent about one hour discussing game ideas with the team. Then slowly coded some stuff, while Shwig made some art.

Current state of affairs:

screen

Further progress

Shwig has been making art like a madman. He is streaming the thing over here

This is the current state of affairs in the game, I need to catch up implementing a bunch of the stuff that is already  drawn.

Further progress

LD33

Royal Jelly Roller

It’s a game about being a slime and doing slime things! Mechanics mostly done, just got to set up a few more things and start making levels.roll-roll-roll

 

Glomp

Most of the game mechanics are functional, hope I can get all the levels done and tested in time.

glomp