Count me in!
I’ll be doing the Ludum Dare next weekend, my first one yet.
Language: C#, using XNA
IDE: Visual C# 2010 Express
Graphics: Paint.NET
Sounds/Music: Audacity/Magix Music Maker
I’ll be doing the Ludum Dare next weekend, my first one yet.
Language: C#, using XNA
IDE: Visual C# 2010 Express
Graphics: Paint.NET
Sounds/Music: Audacity/Magix Music Maker
So, I got a start on my game

currently called “The Bad Game”
the menus are controllable with your arrow keys, and i’m looking for a nice 8-bit look which will never happen..
should get some sleep, i crashed my livestream doing this!
So, after 11 hours of work, on an idea that now seems like a bad idea, i’ve made a fair bit of progress.

Lives, bullets, stars and enemies!
a little backstory:
Wanted in almost every galaxy ever, you play as a ruthless intergalactic theft. Having being caught by the police, he needs to fight them all off! Little does he know they never stop…
so yeah, good luck everyone!
also music
So, a little while since my last update, so I thought I would share it all.
First, you can download the latest version here
I added some online leaderboards to the game (check http://project-unknown.com/scoreset.html)
I also made the submit score field look a bit more interesting, and arcade-like.

didn’t you used to love the 3 character arcade stuff? no? me neither, but hey
My Ludum Dare To-Do list:
Good luck!
So, as I’ve finished my entry and you can view it here, I figured I should recap on everything. (View the leaderboards here)
StarRunner is a game where you play as an intergalactic thief who is being chased by the intergalactic police, only to find they’ll never stop.
What went right:
What went wrong:
What to improve:
This was my first ludum dare and it was fantastic! Thanks for the great experience.
using C# with xna, paint.NET and magix music maker I’ll be joining this Ludum Dare – and hopefully not going to go off-task.
I’ll be drifting in and out of the IRC – I have my Jonathan Coulton and Starbound music to keep me entertained too, so it shouldn’t be too bad for this weekend.
Good luck to you all.
Game engine (somewhat) complete, some basic movement complete.

Gotta work on smoothing that movement and then adding some more entities!