Boodog

LD27

Lava Raise Progress (12-18% Complete)

Hey there! I have some more progress in Lava Raise! I finally added jumping! It’s still a little buggy but it’ll be sorted out eventually! 😀 I also sort of have animation for moving left and right!

More progress! :D

More progress! :D

Lava Race About Half Done

Now Lava Race is getting along better! It’s about half done! Also it’s being coded in Pure Java!

There is:

-Collision (Can do some optimization)

-Health (Almost Complete)

-Lava Raising

-The Ten Second Timer

-Infinite solid background

-Jumping & Falling (Jumping is buggy)

Coming Soon:

-Sounds!

-The end room

-More levels

-Maybe monsters blocking your path

-Maybe projectiles to kill the monsters

-Double jumps

-Respawning

-Title Screen

-Background Music

 

Here is a picture! :) Notice the raised lava 😀

Lava Race Progress

LD29

The Ludum Dare

Hi! I’ll be participating in this Ludum Dare!

Language: Java

IDE: Eclipse

Graphics: Paint.NET

Sound: FL Studio 11

 

Remember! Somebody you’ve never heard of is participating!

Scuba Sam Progress Report 1 -Pure Java-

Hi! My game Scuba Sam has gotten pretty far so far. There is a player with an animation, pixel-to-tile levels from Paint.NET so I can draw custom levels, support for mobs (which I’ll add soon!), collision, screen scrolling to follow the character, and a bit of other things that I can’t remember about. Anyways, here is a screenshot! (Click the picture for the actual resolution which looks nice)

 

LudumDare Progress 1

Scuba Sam Progress Report 2 -Pure Java-

Hello! Scuba Sam is really underwater now! Now with the new block, shell, and a new rock texture, the game looks a lot nicer! There are also two mobs right now, a smart crab and a dumb crab. The sinkhole is how you advance to the next level, you just step in it. It’s going good so far! Here’s a screenshot! (Click on the picture for full resolution :D)

 

LudumDare Progress 2

Comments

Brunodev
26. Apr 2014 · 05:57 UTC
Awesome progress bro!

Scuba Sam Progress Report 3 -Pure Java-

Hey! Scuba Sam is starting to get there now. There is now background music, and different levels (took forever to get to almost work) and a bit of bug fixes. Anyways, here is a screenshot!

(Click on the picture for full quality)

LudumDare Progress 3

LD30

In the Ludum Dare!

Yo!

I’m in this Ludum Dare for sure! I’ve finished two Ludum Dares, and didn’t finish one (solely because of the time I had).

Language: Java

IDE: Eclipse

Graphics: Paint.NET

Sound Effects: FL Studio or SFXR

Music: FL Studio

 

Hopefully this Ludum Dare will be fun, as it always is!

Celestial Impact Progress

Hey there! I’ve made a bunch of progress on my game called “Celestial Progress” (not final name).

The point of the game is for your character to travel through the world, searching for the teleporter, to teleport to another world! But there’s one thing! The worlds are colliding!  Some parts of the world is already changed into parts of other worlds, so you have to hurry!

It took a while to fix up all of the bugs in the jumping physics, but I did do it! If you land on the side of a block, don’t fret! You can wall bounce up (as long as it’s a short ways!)

Stuff Added:

* Game Engine behind it all

* Levels + Drawable levels in Paint.NET/Photoshop

* Player

* Physics/Collision

* Support for mobs

* Title Screen

* Support for sound

* Input

Stuff To Add Still:

* Mobs + Killing mobs/getting hurt (if the parkour isn’t too hard)

* More blocks/more levels(worlds)

* Player lives, and health

* Time left in level

* Level score (by either collecting coins or killing mobs. Coins if no mobs.)

* When you are able to die, a gameover screen.

* A help screen on the main menu

Celestial Impact

 

LD32

What a cute dog

 

Although this doesn’t look like much, I made most of my engine :) It’s one way forward from here on out! Look at dat dog!

screenie1

Road and Doggie-Player

 

Hey there! I’ve gotten lots done lately! You can control this lovely puppy around the map, and there is some map now too! :)

screenie2

Framerate Test ~ Screenie 4

Hey there! My project so far is super-stable when it comes to mobs! Probably only dropped like 50 frames for 500 mobs! Pretty good!

screenie4

Comments

Poupi
18. Apr 2015 · 10:17 UTC
Wow.

Much Dogs.

Very Woof.

Mobs and Licking

Hey there! I’ve added lots since my last post! I’ve now added two mobs: The dummy mob who walks around aimlessly (the brown dog), and the chasing mob (the grey dog). If you press your spacebar, your dog licks! (Licking will get “rid”(aka kill) of the other dogs). I have made the map a lot bigger too! I’m going to add more decorations soon, don’t worry :)

(click on image for right ratio)

screenie6

Coming along!

 

Hello there! Here is another screenshot/update on my game! You are the golden dog named “Maddie” (hence the title “Mad Maddie”). The brown dogs chase you and are kind of stupid so you have to lead them into the oil– but beware; if you fall in, you instantly die, along with your chaser. There is a fair amount of decoration, and I still have more decoration to add. Just for fun, if you press “space” Maddie sticks her tongue out.

PS: I know oil isn’t very unconventional, but it’s not normally used as a weapon, sooo :)

screenie7