Bredera

Ludum Dare 37

LD 40

Happy with the progress of the first day!

Progress.png After a day of not being able to work that much on the game we are still very happy with all the progress we are making. The main mechanics of the game are beginning to look promising and the levels are also nicely progressing along!

If you want to see how we make this game you can go here

Hope progress at your end is also going well and we wish you good luck with the remaining days of the jam!

Still making good progress

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All mechanics are beginning to work nicely at the moment and the level design is also getting nicely along! Now it is time for a small break soon and after that we will discuss how we will design our puzzle(s) after that it is back to level design and audio design for me! YAY

You can follow the whole process here

Rogue Intelligence is Published!

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This year we are early but we are very happy with the final product of the game! the ending may be a bit abrupt but because of an early burnout we could not implement a better ending. nevertheless the game is really fun and beatifull (At least we think so haha)

Special thanks to: Christian Royle who made the music and the SFX for the game! without you the game would have sounded a lot worse!

Enjoy the Game!

Play it here

Titanium Frog Games

Looking for feedback on our Game.

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It has been a wonderful experience (like it always is) and now that the game is "Finishes" we really would be thankful for anyone that wants to play our game and that gives us feedback. (we already got some and looking into improvements!)

press here to go to the game page

Post Mortem: Rogue Intelligence

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The feedback is slowly arriving and we noticed that there are still some bugs in the game and we will update this as soon as possible!


Before the theme announcement we had set ourself some goals and challenges that we wanted to achieve during this ludum dare. We already participated once before but in the end the finished game then was shallow and really basic. This time we wanted to make an appealing looking game but also wanted to make a game that was mechanically more interesting!


When the theme: The more you have the worse it gets got announced we really where indifferent to the announcement, we had some ideas for this theme but really shallow ones and none that really could make for a fun and exciting experience.

After around 45 minutes of real brainstorming the idea popped to mind that the world was a barren place with lots of ruins this was a result of an rogue AI taking over and using corrupted androids to overthrow the earth. The player would play as one of those androids that did not corrupt and got scrapped by the rogue Intelligence (hence the title)

With that idea in mind we went to sleep


Saturday morning we realized that the idea was solid but that we had no clue how to implement the theme into the game. eventually @Ayxs came up with the more progress you have in the game with the puzzles the more difficult it would get (meaning more negative screen effects and taunting from the rogue AI would take place, making it more difficult to reach the end of the puzzle.

We agreed on this and went our own ways @Ayxs began with implementing basic stuff like movement and the gun mechanics. And I went ahead and began with models for the guns and models and a style for the game (which ended up being egyptian like ruins in a desert)

At the end of the day I forgot to save and ended up losing almost all of my level design progress..... (luckily i could fix it soon after) and with the mechanics and level design taking form we went to bed.


On Sunday we continued with what we where doing (good thing to note is that we where live streaming the whole process) and during the day kapiraatje arrived in the twitch chat, which in the end helped us a lot! he got us in touch with Christian Royle who wanted to make the music and the in game sound effects for us.

We were really excited and within an hour the music came in and it was amazing!

after a long day of designing and fine tuning the mechanics we slowly started to implement them in the final level.

and after that we went to bed a bit early.


On Monday just under 14 hours left I completed the puzzle an made everything work as intended, and after that we went and recorded some voice acting in the game, at first it sounded awful but after a lot of effects it kinda sounded like and evil AI (Mission accomplished in that regard)

The rest of Monday was spent on finishing and polishing the level and the mechanics, implementing the negative effects that would occur during the puzzle (but this was a bit of a late addition and because of an early burnout on both of us it was not the effects that we initially intended :sweat_smile: . but it worked so we where happy) also implemented the sound effects and the music and we then went ahead and published the game.


We already updated the game twice with some bug fixes and minor changes, and will update it again this evening for even more fixes and improvements.

This year we really surpassed our own expectations and we enjoyed the jam a lot!

if you want to play the game go here


Thanks everyone involved for this amazing experience we will compete again!

Bredera & Ayxs Titanium Frog Games

What a great Jam it was!

Already played a lot of cool and unique but also very good games this ludum dare! also rated a lot of them (most very positive because the quality was very good!) Surely an experience to do again!

With our submission we are so extremely close to the 20 votes needed to get rated and we would like to thank each and everyone of you for your feedback and all of your positivity.

We would like for you to also enjoy the experience and rate the game if you would like to do that.

Play the game: Rogue Intelligence!

side note: V1.03 will be released tomorrow morning and will include a nerf to the slowing down mechanic to make this a bit less punishing! (another side note: triggering even more switches while not being able to move fast will eventually lead to inverted controls and will become faster movement speed again but then inverted :smiley: )

LD 42

We are in for our third Ludum Dare

Me and @Ayxs will be joining this Ludum Dare! This will be our third time doing this game jam and we hope we get a theme that can be interpreted in various ways so we can get our creative fluids flowing.

We will be using:

  • Unity3D
  • Blender 3D
  • Audacity
  • Photoshop

Cannot wait untill the weekend!

it is coming closer!

third time doing a Ludum Dare and hopefully a third time actually "finishing" a game. Hope the theme is good!

former Ludum Dares that I participated: LD37: http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=38255 LD40: https://ayxs.itch.io/rouge-intelligence

good luck everyone and enjoy the jam!

Humans Need Space!

After an hour of brainstorming and putting ideas on a white board we chose one that we (me and @ayxs) thought would work best for us with this theme. It will be called Humans need Space!

Now we go to bed and tomorrow we will begin!

Good luck everyone and enjoy it!

More progress on Humans Need Space

After the spaceship we added a fire animation for the trusters, besides that i began to work and drawn multiple planets and this is one of them! After a short break i am going to add more planets and @ayxs will be refining the gameplay mechanics.

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Humans Need Space! Level is coming along!

After a day of only drawing sprites backgrounds animations and more (first time doing 2D) , the game is coming along nicely. Game mechanics are being implemented and game-play looks very promising!

Tomorrow I will be working on some music for in the game and will begin to make an introduction to the game and tutorial.

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Already making some Tutorials for the game!

Most of the sprites are finished, the gameplay is coming along, animations have been made still have to be implemented by @Ayxs, started with music for the game. and Started with making Tutorial Screens to explain how it has to be played!

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Humans Need Space! is Uploaded!

Our game: Humans Need Space is finished and uploaded! For all the Jammers still working in the last few hours: Good luck in the final stretch!

If you want to Play and Rate our game it would be much appreciated!

https://ldjam.com/events/ludum-dare/42/humans-need-space

A teaser: Humans Need Space!em2018-08-13/em22-23-54.png

Humans Need Space now download able!

We published the LD page but forgot to publish the Itchio page, but now we have and you can play the game here

https://ldjam.com/events/ludum-dare/42/humans-need-space

Humans Need Space updated!

We just updated the game to fix the last few bugs and problems in the game! Besides that we already reached more then 30 ratings in total and we would like to thank each and everyone of you that has played our game and gave feedback!

If you haven't played it and want to go here: https://ldjam.com/events/ludum-dare/42/humans-need-space

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Ludum Dare 45

First few hours of progress

After brainstorming for 2 hours last night @Ayxs and me finally got an idea that would fit the theme and we where happy about. The gameplay and "story" will be shown later, what we can show now is the style we will be using in the game.

We are really happy with how it looks so far :smile:

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We are streaming the whole process the whole weekend at: https://www.twitch.tv/titaniumfroggames

Feel free to come by and listen to some music :v:

Good luck everyone!

Ayxs & Bredera

Day 2 - Progress Update.

It is day 2 of the Jam and we are jamming away and making some really good progress, We can finally say what you will be doing in the game! You are a shipwrecked pirate on a desolate island with nothing, you find your lost pirate hat and you will trade up to a galleon of your own to once again pirate away!

all the islands / levels has been made, you can travel between the islands and @Ayxs is now implementing the trading with NPCs, I am working on the NPCs character sprites. Below you can find some screenshots from the game so far!

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This is one of the islands that you will encounter during your travel in our world :smile:

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And here you see the map which you can use to travel between the islands!

We are still livestreaming the whole process at https://www.twitch.tv/titaniumfroggames

Come hang out and listen to some music! disclaimer we talk in dutch but we will answer all comments in english :smiley:

Best of luck to you all!

Bredera & Ayxs

Ludum Dare 47