Bstabuu

Ludum Dare 55

Summoning is hard

This is the main character of our game. She's a witch that's not very good at summoning. All of the sculpting, retopologizing, modeling and rigging was done in less than two days. I probably never created a game-ready character so fast. She's using mixamo animations because we didn't have the time to animate, but I also had to learn how to use mixamo.photoem2024-04-15/em15-21-03.jpg

Ludum Dare 56

Our first ever post-jam version is live!

Our game released with performance issues and we missed our chance to make a patch in the first few days. So now we're coming back with a full-fledged post-jam update instead.


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Code Bunny is a top-down wave based slasher about literally slaying the bugs in a program. Here's what the first update brings: - Performance fixes. Game no longer slows down to a crawl after playing for a while. - Various bug fixes and QoL improvements. - Character is now much faster: basic movement, dash and movement from regular attacks all received a buff. - Idle energy drain is much slower. Upgrade perks associated with the mechanic were removed completely. - Overclocking upgrade now affects damage of spin and dash attacks. - Visual improvements: environment and HP bar now change color based on the blade power, menu got a new model.

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Play the Post-Jam update here!

# Original LD entry page