I’m in
First time doing the Ludum Dare, good luck everyone 
Engine: Unity
Sound: SFXR
Graphics: GIMP
First time doing the Ludum Dare, good luck everyone 
Engine: Unity
Sound: SFXR
Graphics: GIMP
After playing 50 great games, I really wanted to share with everyone a few that I found that really stood out and interested me in some way.
Story-based games in these short game-jams always impress me so much, it must be so difficult to find the time to write in between brainstorming ideas, implementing code, designing assets etc. So when someone nails a story-based game as well as Cultivate, I am very impressed. The game makes great use out of both themes, and the story is genuinely engaging. Definitely worth multiple playthroughs.
This kind of game is the reason there is a mood category for judging. The paranoid atmosphere this game creates was well done, it really felt like I was slowly losing an impossible battle against the vines as they came creeping in.
This game is really simple and arcadey, and makes great use out of the two buttons. The graphics and audio are super polished, and the game (once finished) could easily find a place in the mobile market. While there is room for improvement in the mechanics, the potential of this game is clear as even in it’s current state it really captures the simple pleasure of punching robots in the face.
This game is really similar to an existing web game called multitask, and is similarly frustrating. However, it manages to somehow seem fair, and is really addictive. It’s graphical style and gameplay are really bare bones, but it has that something about it that makes you want to beat your high score every time you play.
This is my game, a super simple arcadey shooter defense thing. I would really appreciate it if you guys could check it out and give me feedback. I am really happy with what I was able to do in 48 hours, and while there are some valid criticisms, most people seem to be enjoying it 
Tools (probably)
– nodejs, javascript, canvas2d
– Photoshop/Paint/GIMP
– SFXR