Cactose

LD24

I’m in!

I was trying to post this before the compo started, but I got locked out when the site locked. :(

 

Anyway, I’m going to be making a game with Java.

LD26

I’m in!

Hopefully I’ll actually get something turned in on time this time!

I’m hoping to make some sort of entity and physics based thing no matter what the theme is. I’ve been dealing far too much with static terrain in my normal projects, and want to move away from that and experiment.

Language: Java

LD29

I’m in!

It’s that time again, huh?

I’ve entered Ludum Dare twice before, but I think I could do better that I have in the past! 😀

I’ll be using plain old Java, no frameworks or libraries. Paint.NET for the images.

LD30

I’m in!

Once again I’m going to be entering! This is the first time that I’m going to be using anything more than vanilla Java code- I’m also using Ijen, an engine/library I’ve been developing since early this year for 2D games.

 

Stream: www.ustream.tv/channel/matt-does-ludum-dare

 

Ijen engine links:

Blog post: http://bytestream.deviantart.com/journal/Ijen-snapshot-2014-08-20-476973205

Sta.sh page: http://sta.sh/012nzwxtswqe

Source: https://github.com/Cactose/Ijen-Engine

 

Tools that will likely be used:

IntelliJ IDEA
Paint.NET and/or GIMP

Sfxr

Audacity

October Challenge, huh?

I’m a bit late to this. 😮 For a while after LD #30, I was working on trying to get my entry to the point where it was sellable, but I’d ditched that a while ago to work on a different, more in-depth project (a 2D MMO) but I figure I’ll use the October Challenge as an excuse to dig back into it for a while.

Here’s the itch.io page:

http://bytestream.itch.io/invasion

I’m fairly certain that is still the original compo version, however.

LD31

I’m in!

I am in for yet another Ludum Dare! 😀

I’m going to be developing a 2D game using Java and the Ijen framework. Sfxr and Audacity will be used for sounds. Paint.NET will likely be used for all images.

 

Streaming: http://www.twitch.tv/cactose

 

Ijen framework:

.jar Download link: http://sta.sh/021hc1uhlady

.jar Alternate download: https://dl.dropboxusercontent.com/u/34769058/ijen-1.0.jar

Source: https://github.com/Cactose/ijen

 

Tools:

IntelliJ IDEA 14.0.1

Ijen framework

Paint.NET

Sfxr

Audacity

Git / Github

LD32

Making hosting servers easier

Hi!

I’ve been working on a tool that makes testing and hosting servers a lot easier. Hopefully it will enable more people to create multiplayer games next LD.

All you have to do is download and run it, enter the port your game runs on (locally) and it’ll give you an address you can share with people anywhere so that they can connect to your server. Unlike programs like Hamachi, players don’t need to download anything extra. You’ll get a a grappl.io:????? address, with a randomized port number. It works by routing data through the grappl.io server as a proxy of sorts.

I’ll post it again around the next jam when it’s more stable, but right now it’s still very in-development. It should work just fine in it’s current state, however.

 

Website: http://grappl.io

Direct link: https://dl.dropboxusercontent.com/u/34769058/grappl/GrapplClient.jar

Source: https://github.com/Cactose/Grappl

Comments

GoldPlatedXplodingFist
25. Jun 2015 · 16:05 UTC
This is really cool, is there a way to use this vai a WebSocket?