CaliceDev

Ludum Dare 50

Yet Another "I'm In" Post

Saw everyone else doing these so thought of doing the same. This is my second Ludum Dare (the first one was on a different account, switched accounts for personal reasons) and I will be joining using a custom NES-inspired fantasy console i've been developing over the past few days + libresprite for art

Ludum Dare 53

my progress for day 1

decided to make a pretty basic platformer since i'm using this mostly as just a way of writing basic engine code that i'll later reuse in a large project, also made most of my map art today, so i guess tomorrow i'm mostly making one or two enemies, levels and then menus and other stuff

LDWIP.gif Captura de tela de 2023-04-29 22-00-09.png

level editor

decided to play a bit and make an in-game level editor, hopefully i can integrate it properly in the game so other people can make and share levels easily LDWIPLE.gif LDWIPLE2.gif

So turns out compiling was a bit of a nightmare

I had previously compiled a raylib game to wasm but not a SDL one, so i was expecting to have some difficulty getting used to it, but then it turned out I also had to compile a different library that I was using to wasm manually to get it to work, which ended up taking almost 2 hours, but I managed to pull it off in the end. Music does not play but other than that the game seems to work just finePeek 30-04-2023 23-24.gif