Link to my game
And here is the link!
And here is the link!
I am going to see how the rest of my week goes because finals are coming up next week and I am thinking I will study for them. Yeah, that is probably a good idea.
I am still hoping I will have time to participate, and if I do I will be using:
– LOVE2D
– Tiled (possibly)
– Notepad++
– GIMP / Photoshop (I usually use only GIMP for things like these since it is free, and free is good)
– Mixcraft (possibly)
– Spotify (So I can set up a Ludum Dare playlist to keep me focused)
I also have some people that might be interested in helping, so I might end up doing the Jam, but doing so over the internet rather than in one physical location seems like a difficult task and complicated.
Good luck everyone!
I’ll start this off by saying that I really enjoyed this Ludum Dare. Last Ludum Dare I participated in (LD24) I didn’t like the game I created at all. Well, I sort of liked it, because it was the result of my hard work. But I didn’t like it as a game. This time around I quite like my game. It isn’t the funnest, and the AI I implemented sort of sucks, and one can win the game by holding attack while to the far left of the screen, but I like it.
Looked at others’ post-mortems to see what to do, so here goes (bullet-points for brevity):
– I successfully completed the Ludum Dare! (for the second time)
– I created a better game than my last LD
– I implemented the style of art that I was hoping to, and pretty successfully in my opinion
– I implemented some form of AI (although the knights are not very smart still) which is my first time trying to create AI
– I actually commented my code while creating my game
– I managed my time pretty well
– I am pretty happy with the audio I created
– I actually want to continue to work on the game and hopefully add different attacks and a new way to block, a delay between attacking, less cheatability, and better AI
– I really appreciate everybody’s comments ![]()
– I think the game is too long for how monotonous it is
– I agree with one reviewer that the gameplay is bland, which is why I hope to add more to the game to mix things up
– I would have liked to make the wave/kill HUD(?) look better
– I feel like I was oblivious to the outside world while I was working (is this a good thing?)
– I don’t know what else to put here
– I like reviewing other peoples’ games, but I find rating hard, because I appreciate everybody’s games and think they are all great
And now a screenshot to make this post less boring:

I like the way the legs look when the knights jump :)
I’ll be gone pretty much all day Saturday so I will probably only get <10 hours of work in, but I am going to at least give it my best shot.
I’ll be using:
Any tips for game creation in a very short time (shorter than the already short 48 hours)?
I like my entry this time. I don’t know how to write a post-mortem. Thanks for all the feedback; it is great. I enjoyed all the games I have played and reviewed thus far, and will enjoy the games I play and review in the future. You are all awesome. You being everyone that submitted anything. Anyway, time to talk about me and my game. No, this will not be in Swedish, sorry.
Here is a screenshot:

Things that are the things that I think went well:
Crap:
*There are no additional puzzles in the ComPost version, only additional rooms of different art styles to explore.