We have decided to make a very, very simple rogue-like. Me and my two artists are making it to where you have one type of bar that is health, and the currency. So at the start make your character as good as you want while sacrificing your health. We have hit to road blocks of decision making: first what is the bar I want it to be souls my other artist/programmer is wanting it to be fat and make the character some type of cell. Both have advantages in souls we would have to make a counter while for fat just increase the character's size. But if the character grows too big it could glitch. The other issue is do we use a randomization technique similar to spelunky or set it up with rooms with 4 exits/entrances. The latter is simpler for both art and programming but the former is way more difficult but it would play better. If you want to input down in the comments that would be great.
PS Spelunky's system will draw a line and will in a path with matching entrances to follow said line then fill the rest with rooms that are harder to access (with better loot) at random.