Caveman54

LD 43

I need help with art

I am very busy this weekend but already have an idea about a character that sacrifices his legs for the ability to extract souls for his own magical use I need someone to help animate and create characters and some background objects. My discord server is https://discord.gg/fmNSsf

pls

I have little time and need help with art my disord is https://discord.gg/fmNSsf

what is going on

this blog is broken !!

One ?

My game is all mouse controlled I have two modes in one if you right click it destroy that plot if you right click in the other mode though it populates it with people do you guess have any suggestions as to help avoid mix ups. I thought about making destroy the middle mouse button or do you think that is worse.

How

How can you guys write title so long with this broken system because I have to click and quickly follow up with a letter for one letter in my title

Anyways I have completed gameplay mechanics now onto the art at 2:30pm what a day (so far)

People are Money

In this game you are a city builder but you must sacrifice population for buildings. You must then place people into those buildings and force them to slave away producing more people. You want to sacrifice as many people as possible. Movies & TV 12em1/em2018 5em34/em10 PM.png So far I have gameplay and am almost done with art. Also I know this kinda late but I am using Fusion 2.5 ( not because I am bad at coding but because I am not familiar with any other ui) is that engine not allowed because I know it is much easier and quicker to make games in this $100 - $1000 dollar software.

Just Noticed

I am using the engine Fusion 2.5 and would like to know if it is allowed in the jam because I am not used to the ui of other engines (although I do know how to code)

Progress Update - People are Money

I have been working on art and improved the controls so instead of multiple modes there is a little pop up window. I am going to have a good nights sleep and be back to work on sounds and extra features tomorrow.

Ludum Dare4 12em1/em2018 10em07/em31 PM.png Menu Screen

Ludum Dare4 12em1/em2018 10em07/em38 PM.png Art

Ludum Dare4 12em1/em2018 10em08/em19 PM.png New Pop up Menu

Upload help

I need help I am trying to upload my game but I can only export to windows platforms how do I link a download to the installer file.

I am finished!!

I have finally finished checkout People are Money right here: I am finished!https://ldjam.com/events/ludum-dare/43/people-are-money

People are Money

This is my first Ludum Dare entry I am proud of what I had done even though I had less time than I would have liked (ran errands most of Sunday) but I think the gameplay turned out fun and the art is ok so please check it out. https://ldjam.com/events/ludum-dare/43/people-are-money

I am desperate

Pls rate me game need ratings pls caveman54.itch.io/people-are-money

LD 44

I am so excited for this Ludum Dare!

2019-04-18.png

I have been waiting for next weekend for what seems like forever. It is great timing too because we just hired a new artist! So now I can make a game with art that is pleasing to the eye. My other shareholder that is helping out is also good at art but wants to learn programming so it will be a great learning opportunity for him. It is gonna be great!

Sorry if this is a dumb question

I was wondering how do I setup something to have multiple people on my game. I want to make it to where my other programmer and artist can test and rate games too. Am I missing something obvious?

I AM SO FED UP WITH PEOPLE

It is the most annoying thing to talk to people that think games are easy to make. Now i have to go do some things on Friday and Sunday (luckily I freed up monday). It is so nice to talk to people on here that understand how difficult it is. Everyone seems to think that a game just takes a few hours top to make and never actually think about all the things that go into it. Dealing with people like this is the worst part if my day.

Just getting up time to program

We have decided to make a very, very simple rogue-like. Me and my two artists are making it to where you have one type of bar that is health, and the currency. So at the start make your character as good as you want while sacrificing your health. We have hit to road blocks of decision making: first what is the bar I want it to be souls my other artist/programmer is wanting it to be fat and make the character some type of cell. Both have advantages in souls we would have to make a counter while for fat just increase the character's size. But if the character grows too big it could glitch. The other issue is do we use a randomization technique similar to spelunky or set it up with rooms with 4 exits/entrances. The latter is simpler for both art and programming but the former is way more difficult but it would play better. If you want to input down in the comments that would be great.

PS Spelunky's system will draw a line and will in a path with matching entrances to follow said line then fill the rest with rooms that are harder to access (with better loot) at random.

Issue with importing *Solved*

We are trying to import an art asset but it screws up the colors of the eye and dagger on the enemy even before switching the filter to point. Anyone have any ideas as to how to fix this?

Finally we are clocking out

wow, those last few hours where very productive for shadow seekers we created the health system, we finally have some gameplay and semi interesting combat, we worked on our randomizing system and we created more diverse rooms.

goodnight (morning) to all

Just woke up, time to work on Shadow Seekers

After a good sleep that was longer than I wanted we now are back to work. We are gonna add more rooms that will be randomly generated into the game and items, a lot to do in the next 34 hours. Hopefully we can pull it off.

Programmer's back

After what seemed like the longest church and lunch session ever I am back to add the bow and more to Shadow Seekers. We are hoping that we will have our level designer here for Monday to add more rooms but otherwise we are set for release. All that remains is several items, and sounds.