Charles Mossius

Ludum Dare 59

What I Needed

My girlfriend begged me to participate in ludem dare, and it was the best thing she could have done. Despite the stress, I managed to make my first 3D project in just 3 days from start to finish, as well as learning a little bit of 3D AI and navigation! I'm not the happiest with what I've got done, it's a bit rough around the edges, but just 3 days ago I had no games nor ideas at all.

Best of luck to everyone getting their games in on time! I hope to participate in as many of these as I can.

I finished my first Ludum Dare!

I made my first 3D game in this jam and struggled quite a bit, but I finished it in the end.

It is a 3D parkour game called Caller IDie, in which you leap across a cityscape to escape the endlessly pursuing Agent. The player has to solve puzzles that use different buttons that signal to different objects as fast as they can before the Agent catches up. The Agent's AI learns how the player moves through the map, creating shortcuts as to never make the same mistake twice.

Despite having a rough time with it, I learned a lot of things! https://ldjam.com/events/ludum-dare/59/caller-idie CallerScreenshot2.png

My Calling

Thank you to everyone who has played my silly game jam game, Caller IDie. I've received a lot of constructive feedback and learned so much. Going into this my only goal was to have at least 2 people have fun with my game, but it seems a good few more than that have now as well.

I was happy to learn people enjoyed my 3D art, as I'd only just started learning 3D when doing Ludum Dare and decided to set a very heft goal of making a full 3D game in 3 days when I'd only learned a bit of it 2 days before.

I used to be apprehensive about developing 3D games, as I felt my artstyle wouldn't translate to 3D, but seeing the love for the simple models I made for LD has brought me so much joy.

This jam has inspired me to continue developing 3D worlds with engaging NPCs that break the norm of how they're traditionally done. Even if these kinds of games don't perform commercially, I feel at home making all these things. Thank you to everybody who's helped make my work more visible, you've truly given me hope for a future in this industry :)

A Small Update to my Game

I have released a small difficulty and bug fix update for my LD59 jam, Calller IDie. I listened to the feedback about how hard the game was, so I made a few adjustments!

Features

  • Added a new finale to replace the old one
  • Both Agent and player are faster

Balancing

  • Speed upgrades give higher speed
  • Agent stalls for longer after respawn
  • Player life count increased from 3 to 5

Bug fixes

  • The menu now has mouse capture turned off after running out of lives
  • Fixed the cutscene not playing under certain conditions

Thanks to all who played it :)

Thanks you, everyone!

Thank you to everybody who played my game, Caller IDie. I expected to do a lot worse considering I adventured into 3D for the first time for this jam. So that's my first official game jam done! I am mainly happy I finally completed a project for once. The feedback and development process of this game made me find my love for 3D AI and enhancing my artstyle, and I couldn't be happier. I am going to keep furthering my skills in these areas because I just find them to be so much fun. MyResults!.png Thank you once more for all of the lovely feedback. I am working on a slightly updated post jam version for anyone who enjoyed the initial entry but felt there were a few issues.