Yeah, go on then… (I’m in)
hoo boy..my first entry into this! I’ll see how I can do I guess.
Engine – Unity
Artwork – 3ds max, photoshop
Sound – Audacity and sfxr
Good luck everyone!
hoo boy..my first entry into this! I’ll see how I can do I guess.
Engine – Unity
Artwork – 3ds max, photoshop
Sound – Audacity and sfxr
Good luck everyone!
Here’s the first pic of my currently very ungraphical game “Atomswarm – Tiny Cycles”
Complete evolution simulation currently in progress… (Well, very early in progress, but still…)
Tags: atomswarm, evolution, ld23, tiny planet
going good so far.
Got basic AI down, critters can breed, age, die of old age and hunger etc.
They can also now eat when surrounded by food.
Next up – Building forest tiles, lava tiles and water tiles.
After that – Proper evolution! I’ll be adding graphics, traits and species diversity.
After that – Interactivity! Add ways to interact with your critters.
Finally – Music. Meh.
Sleep now, talk later…
go play this – http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=5199
If you’re a dev, I love you, if you’re a dev planning on downvoting me, my game link can be found in the post above mine…
Hi all,
busy weekend be damned! I’m in.
Programming/Engine: Unity (C#, JS/Unityscript)
3D Graphics: 3DS Max and maybe some Sculptris
2D Graphics: Photoshop CS5.5
Music: Synthfont, maybe cgMusic
Sound Effects: Could it be anything but SFXR?
Fuel: Off brand cola. A lot of off brand cola.
Let’s do this!