I’ll be using the Godot game engine and gimp or Inkscape for anything gfx. Let’s do this, good luck everyone!
chriiis88
LD34
LD35
I’m in!
A bit of progress

I’m about 4 hours into LD35 (European time zone) and I finally feel like having made some progress. Moving the character works, yay. Sadly Godot does not have any kind of prerendered primitives (rectangles etc.) therefore crappy pixel art will have to do it for the time being.
I’ve done it!

The game is “finished” enough for me to call it a day. I had a lot of fun and an equal amount of frustration with various bugs in the Godot engine. If anyone is interested I’ll consider writing a small report about my experiences of using Godot for LD35. Here is the entry page.
As ever, good luck to everyone finishing up.
LD 40
The Bees Are Go!

I'm in! Let's see how far I get this time.
Honey Empire
LD 41
Finished my first LD in a team
While I have done a few Ludum Dares before, this was my first time with friends who did most of the work on gfx and sfx. It was quite a nice change, to almost only have to worry about the code for once. I could've definitively made things easier for myself in that regard, if I had come up with an idea on saturday, not only on sunday.
Here is the final result in which you are chopping vegetables for lots of soups. I'd appreciate, if you could check it out. It's playable in the browser.

Design document for Super Soup Slicer
Since I loving looking at the design process and documents of other developers myself, I though I'd share my incredibly detailed plan for Super Soup Slicer.
Head over to itch.io if you want to have a look what came out of it at the end ;)

Post Jam Version
We released a post jam version of our game Super Soup Slicer. It now more resembles the idea we initially thought of, but couldn't fully implement because of the little time (surprise, surprise). The most important improvements are:
- More sounds
- More levels, better level progression
- Added hints for each level- Fixed vegetable spawn rates
- Added troll
- Minified js

LD 44
Uploaded HTML5 version of our game
I just uploaded an HTML5 version of our game "Slaves of the Carribean" to make rating it a bit easier. https://ldjam.com/events/ludum-dare/44/slaves-of-the-carribean

Ludum Dare 48
Day 1 Progress: Fish Slapper (working title)
Fishes can be slapped. I created all major scenes for the game and quite a few graphics and sounds. Unfortunately it's not really fun yet, something is missing.

Do you feel the urge to slap some fishes?

Check out my game Fish Slapping Simulator 2021
I made a game about slapping fishes
It just needs 8 more ratings to get to 20. I'd appreciate some feedback. Check the game out here.
https://www.youtube.com/watch?v=4KU3C-VH48g
Ludum Dare 50
Clear Skies with a Chance of Meteors
I made a card game in which you delay the impact of a meteor for as long as possible in order to save people. Some more ratings would be appreciated!

Clear Skies with a Chance of Meteors
I just released a patch release for my game to fix mouse and touch screen support. Check it out here.

Ludum Dare 59
Where can I find the rules for the extra category?
Hi all,
I'm looking for the rules of the extra category. The old page only has a placeholder description but in the current ldjam.com rules there is no mention of the extra category at all. Can someone help out, please?

