What I learned at Ludum Dare
I am not a beginner at programming. I am pretty decent at it in fact. But I have never completed a game before. Which does not mean that I never programmed one. I made dozens of unfinished games. But after Ludum Dare I can proudly say that I now have one, more or less, finished game. It did not turn out like I wanted it to be. It should be a puzzle game about rotating the building you are in. Over time it become a sort of puzzle jump and run game. What I really learned here was, that you can say what your game is and programm it like that, but you cant really controll what it turns into when someone plays it. My ideas were fun (to me) and pretty solid. It took just one person to show me, that a simple idea could provoke a glitch. Normally I am really good at making something stable. I at least thought that. I have a lot to learn, yet I am proud of what I did. Even if it didnt turn out like I wanted it to be. But it was my first Jam, so thats ok :)
Looking at it, I should rework the names, since they dont really tell what is happening. But... Whatever. I am making a break now. Have fun working :)