I’m in!
I need some actual motivation to create something. Sign me on, friendo.
Tools:
- Twine (sorry, one day I’ll learn something more involved. But it is not today!)
I need some actual motivation to create something. Sign me on, friendo.
Tools:
This will be my first game in Inform, so it may well be a little (very) unpolished. On the other hand, I have an idea that’s really urging me to write.
(If it’s too late to sign on, feel free to tell me.)
… choked on the compo, but made it to the jam.
My first ever Inform 7 Interactive Fiction game, “10 Second Defence” is up here. You have ten seconds before a killer enters your apartment.
Thank you to all at Ludum Dare for making this possible, and thanks to my husband Graham Dawson for hosting the game and documentation.
Well, here goes nothing. I’m in!
So far, all my games seem to have been in a different style. The first was a Choose Your Own Adventure story with some strategy elements, the second was a (very minimalistic) platformer of sorts, the third was a parser-based text adventure game. This time around? I’m going for a raising sim.
Tools: Twine. I have seen enough examples of good management sims in Twine (for example, Tom McHenry’s Horse Master, or Porpentine’s Bloody Princess Farmer), to know that it’s doable. Now, is it doable by me? Hmm.
Once more, I choked on the compo deadline, but at least made it to the jam.
Red and Gold, an unconventional raising sim created in Twine, has been posted here.
How unconventional? Well, you’re a mind-controlling alien trying to level up your human host for a battle against another alien faction. And that’s about it really.
My LD 27 entry, the text adventure game 10 Second Defence, is now available in a far more polished and beta-tested version here.
The plot and general scope of the game is the same as in the jam version, but I have improved the implementation a fair bit and added some alternative solutions. Feel free to check it out.
A lot of credit goes to my beta-testers.
Thank you for another MiniLD. It was… a hectic one, but I think my game ended up a success on the whole.
Layers is an adventure game in Twine where you infiltrate a building through your ability to shift between different states of existence.
Right now I feel like I’m never going to make another game, but I know I’ll feel differently when the next compo rolls around.
This is the story of a woman named Chris.
Chris worked for a game jam on a big website, where she was indie game creator number 427. Indie game creator number 427’s job wasn’t very hard: she sat at her desk in scenic Stalybridge and pushed buttons on a keyboard. Themes came to her through a banner on the website, telling her what buttons to push, how long to push them, and in what order.
In other words…
My game, The Stanly Parable LD Demix, is now posted and ready to be played. As the name implies, it is a demake of Davey Wreden’s indie horror/surrealism/philosophy/mindscrew game The Stanley Parable, re-envisioned as an Inform text adventure.
Just wanted to brag/inform about the fact that the game I created for the previous MiniLD, The Stanly Parable LD Demix, has been reviewed as IndieGames.com’s Browser Pick here. Boy, are my ears burning!
Engine: Inform 7. (Maybe one day I’ll learn how to make graphical games, but it is not today.)
Ideas: uh, I’ll be back to you on that…
My game Subject Is Compliant / Subject Is Defiant is up! It is a science fiction text adventure with a difference: most commands have been disabled and replaced with COMPLY and DEFY. If that got your attention, feel free to check it out!