Let’s start with the least important things !
Ok. Since I started 7 hours ago (5:30 a.m. in France), I’ve managed to do everything except the core mechanisms of the game.
So here’s the least important thing:

That thing (called Zip) now earned the ability to move and jump.
Now that’s done, I need to code some collisions and gameplay mechanics 
The gameplay will be about changing Zip’s color. He will be able to pass through obstacles that are of the same color than him. While the core gameplay isn’t really original (platform game, switching platforms’ state), I’m aiming for level design and progression originality.
A prototype version will always remain playable there:
http://www.teradem.net/HTML5/Zip/
I had a lot of fun prototyping on HTML5 this last year on free time (well, a few hours here and there), now’s the time to use what I’ve learned :p
Good luck to everyone !






