cicero.gamedev

LD33

Bump In The Night (we have a name for our game now xD) – Updated

Hello jammers,

We’re working on Level Design and HUD of our game right now.

^C23BC2AC2913D834444651B2F44FAE3EF8FF27863046912312^pimgpsh_fullsize_distr

As you see, there’s a lot of objects on scenario, and the player can interact with each one. The kid in bed will be replaced for a better one (the kid that we currently using has a different art style of the rest of elements in game).

Today we’ve developed a lot. At this moment, we have:

  • Some SFX for use;
  • Three soundtracks composed already finished for use in game;
  • Almost all objects sprites;
  • Prototype of the core-mechanics fixed, HUD and a few more things.

As i said in my last post (http://ludumdare.com/compo/2015/08/22/unamed-scary-game-wip/), we have a *slepiness meter* that decreases his position at every sec played. The Monster (player) can up this meter interacting with the objects in scenario to scare the kid.

I made a list with all objects used in game and the amount of points for each one. You can understand how it works in this image (only portuguese, sorry guys):

obj_list

Objects of the color BLUE make a low sound. YELLOW makes moderate sound, and the red ones makes a fucking loud noise. And for each color we have a amount of points to increase on slepiness meter. We had a prototype of this bar working right here:

Proto07

In the next hours maybe we have our beta version with all sprites included in prototype level (at this moment we’ve used scary graphics lol), and when time comes, i’ll put something new here.

Another images of our game until now:

room-lights-out

monster_scare_scream_update-1^4E44DE7ED87A81DC5C78347E606EF7AA51E526696536B0DAFB^pimgpsh_fullsize_distrAgain: sorry bad english. I’ll fix it later.

 

Good jam!

 

 

Final rush, WE NEED STAY CALM

Hi guys
In few moments we’ll post our game finished. Last details in progress now, take a look 😉

Proto12

You can also see our last posts here, here, and here.