I’ve just submitted Super Square Zombie Killer as my entry.
Super Square is spawned into a very strange and dangerous world. There are no other sentient squares, only square eating zombies! Thankfully Square comes packing heat!
It was probably about 24 hours work altogether, spread evenly over Saturday and Sunday. I tried to get plenty of sleep but stayed up a bit later than I had planned on Saturday.
Development went smoothly but there are some features I would have liked to put in the game, but due to lack of time I decided to leave them out. Zombies just mindlessly try to move towards the player when they’re within a certain distance or have been alerted. It would be better if they would only start attacking when there is a line of sight between a zombie and the player. Another thing I thought might be add to the game is a fog of war type thing, where you can only see a certain distance around the player and you cannot see through walls.
Lua was great for quick programming and hacking in unplanned features. This was my second time using the love library. It’s pretty good for this type of development, but it’s a bit buggy and its version of Box2D is quite outdated now. Overall I’m pleased with it.

Here’s a list of the tech I used:
- Lua
- LOVE
- sfxr
- mtPaint
- gimp