cobhc6

LD21

The ghastly death of Radus

The ghastly death of Radus is a game for the October Challenge.

 

 

We are two to work on this project: me, the “artist-designer”, and my friend the “programmer-designer”. We are actually in High School, and we already worked together on games like Braudu. It is our first Ludum Dare participation.

This game will transcribe the life, or the death should I say, of Radus, a mentally ill person living his last moments of paranoia, which are horrible.

We will use StencylWorks to achieve it. I do not know where to sell it though, for the moment.

Dev Blog: The ghastly death of Radus

Facebook page: The ghastly death of Radus Facebook page !

The ghastly Death of Radus leaves the October challenge

 

The team decided, after serval problems with StencylWorks to change to Construct 2 (for the moment), and also to leave the October Challenge, as we lost too much time with facing problems. BUT the project continues! If you want to try a demo-walkthrough of the game with the old Engine:

http://deathofradus.blogspot.com/2011/10/stencylworks-demo.html

Dont forget to follow development news and announcements on facebook and Blogger.

 

Any advice for the game engine is welcome!

LD22

Va Unan – Post Mortem

http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=6638

Tools: Photoshop / Construct 2 / kuler.adobe.com / cfxr / GarageBand

Description:

Va Unan is a 3rd person from top view game, where you arrive to a strange place and must activate glyphs to open doors and escape from this place.

 What went Right: 

>>  Timing. I never felt any lack of time and my progress was constant.

>>  Workflow. I started with designs on paper (filling 4 categories: MECHANICS, AESTHETICS, TECHNOLOGY and STORY). Then I made some art and put it into Construct 2 to make the base mechanics and the gameplay. I went back to Photoshop and made all the artwork and sounds with cfxr. I made a playable version back to C2 and voila!

>>  Early prototyping. Even if I was unsure of the final game idea I had main mechanics playable in a few hours.

>>  Work on two computer. It was a comfort to be able to use Photoshop and other creation tools on my Mac and assemble/compile on my PC (laptop). The key is a Ethernet cable!

What went wrong:

>> My laptop broke. The 2nd day, my laptop did not turn on anymore. I decided to remove the hard drive and continue on my Windows partition on my mac, but one of the 4 screws holding my HD was broken so I drilled the broken screw and continued as projected, switching from windows to mac by restarting my computer. About 3h were spent in that.

 >>  Unknown tools. I learnt Construct 2 during the comp.

 >>  Unprepared. I decided to participate a few hours before the theme announcement, so I wasn’t prepared at all.

 >>  Strange theme. The theme was a bit too large. I would have preferred a theme that forces me to think about game mechanics more. “Alone” made me do an atmospheric game.

Time log: http://corentin.derbre.free.fr/log.txt

Youtube video: Video! (no sound and image compression errors, it’s just so see the gameplay)

Soundtrack

Tags: LD #22, postmortem

LD23

I’m HALF in

Well, let me explain: I have the most important exam of my life (really!) monday. But it’s the tenth year anniversary so I wouldn’t have allowed myself to not participate.
So, I will make a game, but in far less than 48h. The goal will be to make it the fastest I can. To do so I have chosen to help myself with (easy) tools:

> engine: GameSalad (never used but it should be fine)
> graphics: Well, photoshop will do the trick
> music: I’ll compose a guitar track (acoustic, electric, both or none)

PS: the game will feature physics!!!!! because physics are awesome (and already coded into the engine hehe)

PLUS a picture of my humble workspace:

Finished!!!

http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=6638

LD28

I’m in once again

I’m in!

After a long LD break I’m proud of being back in business!

My tools will be mainly Unity and Modo.

see you during the comp

LD29

Is there any way to find past rated entries?

Hi all,

During a past compo, the LD#22 if I remember well, I tested and rated a game that I really liked.

I would like to find that game back, but I didn’t found it by browsing, so I was thinking to see my past rated games.

Is there any way to do that?

Thanks

C.D

Comments

07. Jun 2014 · 19:29 UTC
I don’t think so :( PoV said something on twitter about that he/LD have the data to what games people have rated(or commented, don’t remember), but it isn’t a feature on the LD site (yet..?). So yea I don’t think it’s possible, but I would really like a way to do it too :)
Tosic
08. Jun 2014 · 04:09 UTC
I think it is possible, just google ludum dare 22 ( or whatever ludum dare you need ) and you are about to see LD 22 results, so go there, and browse entries, that is how I managed to find LD 28, but LD 22 is really old, so you might not find anything, but give it a shot anyway!
Tosic
08. Jun 2014 · 04:12 UTC
Also, if the game is so good, it might be on the site, on the right side of the screen!

LD30

Lost myself in Light.

Hi

I lost myself in rendering and baking lightmaps in Unreal Engine 4…

I do not know if I’m going to be able to make a game.

ScreenShot00000

 

Comments

23. Aug 2014 · 12:48 UTC
“There shall be light!”

3D building jams

Hi

I was wondering if there was any “game jam” style competition but only about 3D modeling and constructing around the web?

A bit like a demoscene but limited in time, not ressources.

Or like a break dance battle, showing off 3D skills and tricks on a short time.

Creating stunning environments and stuff and push it to the limit, use procedural or modular approaches!

Comments

16. Oct 2014 · 17:23 UTC
According to compohub.net – there is non, unfortunately.

LD36

Cave Spacemen WIP

4.5 people, Unreal Engine 4, work in progress.

LD 38