Codheadz

LD16

I’m in…. I’m late…

This will be my first Ludum Dare 48, but I’ve been following them for several years. Totally behind on the schedule due to other commitments, but going to kick off something now. At least I’ve had time to think of an idea or two.

I will be using XNA and may use the following “ball of mud” of an engine.

http://blog.codheadz.com/page/Ludum-Dare-16.aspx

As well as starting late, I have very little time between now and the deadline….. basically doomed :-)

Too many bugs and too little time :-)

Exploration based hangman

Exploration based hangman

I’m going to miss the deadline, but have had a great time.

My game is almost complete, but has several bugs that just make it a pain in the neck to play, so going to call it a day.

Some how managed to produce a version of hangman, but will save the details for a post later in the week.

Off to bed.

Jungle Explorer:Post Mortem, Downloads and Videos

This was my first Ludum Dare, but have been following the competition for the last couple years if not longer.  I did not manage to finish my entry in time, but did really enjoy the process.  Having family time at the weekend is very important to me, so my coding time was limited to around 5-6 hours over 2 days.

Time lapse:http://www.youtube.com/watch?v=KeIedoXsfIQ

Game play: http://www.youtube.com/watch?v=ALXlAzhhi30

Download Game: http://blog.codheadz.com/file.axd?file=2009%2f12%2fJungleExplorer.zip

Download Source: http://blog.codheadz.com/file.axd?file=2009%2f12%2fLDExplo.zip

To run this you will need either the XNA studio 3.1 or the XNA redist from the link below:

http://www.microsoft.com/downloads/details.aspx?FamilyID=53867A2A-E249-4560-8011-98EB3E799EF2&displaylang=en 

What did not go so well

  • Did not finish the game to a level ready to submit before the deadline
  • No sound
  • No prepared engine, other than XNA
  • Lack of time
  • Giving up with an hour to go, when so close :-(

What went well

  • Keeping the concept as simple as possible to give me a hope during the very short amount of time available
  • Coding with high velocity freed from my usual constraints of IOC and unit testing
  • Ignoring my ball of mud engine and coding from nothing
  • Getting 90% of it done :-)

Here’s looking forward to the next one.

Tags: post-mortem

LD18

I’m in… depending on the theme.

I’m probably in, but depends on the theme. 

If I get insperation cool, if not with the limited time available (family man)  then may skip and focus on projects in flight.

Will be using XNA, using C# VS2008.

Comments

GreaseMonkey
18. Aug 2010 · 20:09 UTC
In which case, seeing as I won’t be able to play your game at all, could you please supply either a photo or a cariacature of yourself? as i’ll need to add you as a throwable weapon.

Alien Super Mega Blaster – Work in Progress

Alien Super Mega Blaster - WIP 1

Alien Super Mega Blaster - WIP 1

Only managed a couple hours of coding so far this weekend.  At present have all the game state up and working.  I’m using XNA and have a tried and tested pattern for it.  So even though I’m not using a library other than XNA, its quick initial step and I can get this up and running withing 30 mins.  All the coding from now will be components, so for example if I run out of time and have not implemented a “display screen in game play component” then it will not break anything else.

You can see from the attached link that I’ve made some progression on the game play aspects.

Ludum Dare 18 – AlienSuperMegaBlaster 2010-08-22 01-20

Fair bit today and lots of family stuff for tomorrow.  So touch and go for the compo, but should be able to submit for the Jam.

PS Watched Tron earlier today and if nothing else been mildly influenced by the colour scheme. :-)

PS: Keep forgetting to add titles to posts.  Sorry if this pops back to the top of the list.

AlienSuperMegaBlaster – Progress is slow

asmb-wip2

YouTube: AlienSuperMegaBlaster 2010-08-22 13-54

Writing code in 10 min chucks whilst rocking baby and keeping other kids alive. Context switching hell keeps your velocity low :-)

Staring to see the theme coming through “Enemies as Weapons”. As the aliens get killed they in turn become bullets/shrapnel that kills others.

The player will have limited amo, so goal is not to fire madly but hit the big guys that create more shrapnel.

That’s the theory…..

Still have 12 hours to go, so hopeful to have something to submit by then.

Alien Super Mega Blaster in XBLIG playtest

“Alien Super Mega Blaster” in play test  and can be downloaded and installed on your XBOX for those of you with an XNA Creators Club account.

XBLIB Play Test Web Site

http://tinyurl.com/23h3cr6

Same gameplay as LD18 submission, just changed a couple classes to allow the game to  be controlled via a game pad and added a splash screen for selection of the active controller.  The last remaining change was to tweak the rendering to allow the 800 by 480 resolution to be displayed centrally on a TV screen.

The windows compo version is still here  and appreciate all the feedback: http://www.ludumdare.com/compo/ludum-dare-18/?action=preview&uid=1516

LD19

I’m in…

…. depending on a good theme inspiring me.

Tools

Paint.net
Sfxr

Frameworks
Xna
Or
Silverlight

If I go silverlight I may borrow code from the following tutorial as have never played with it before.

http://www.brighthub.com/internet/web-development/articles/14494.aspx

LD 48 – Alien Super Mega Blaster – On Sale Now for Charity

All those months ago I created a litlle game called Alien Super Mega Blaster as part of LD18 – Enemies as Weapons.

Early today it passed the final peer review and is now available for purchase on the Xbox Live Indie Games channel here:

http://marketplace.xbox.com/en-US/Product/Alien-Super-Mega-Blaster/66acd000-77fe-1000-9115-d802585507aa

All the proceeds I receive from the game will be donated to Action Duchenne, a charity established to find a cure or more effective medicines to treat Duchenne Muscular Dystrophy.

In the months between the compo and yesterday I’ve added sound and music, new alien types and over 100 hand crafted levels of blasting fun.

If there anything the Ludum Dare community can do to increase awareness of the game and help find a cure it will be very much appreciated.

Some details on the game:

“Alien Super Mega Blaster is a classic space invaders game with a twist available for the Xbox 360.

Kill the aliens and avoid the fallout.  Maximize your score with mega cascading death to the alien scrum. 

Over 100 hand crafted levels of blasting fun… how far can you go?

All proceeds from this game will be donated to Action Duchenne.”

You can find out more about the game here: http://asmb.codheadz.com
You can purchase the game here: http://marketplace.xbox.com/en-US/Product/Alien-Super-Mega-Blaster/66acd000-77fe-1000-9115-d802585507aa
You can find out more about Action Duchenne here: http://www.actionduchenne.org
You can find out more about Duchenne Muscular Dystrophy here: http://en.wikipedia.org/wiki/Duchenne_muscular_dystrophy

Thanks for any support you can give.

Jon

LD21

Hopefully in

Hoping the theme will be inspiring and will kick me into creating a little game.

I fancy doing something in Silverlight has I’ve never used it.  If I do, I may use some of the code from this tutorial.  http://cgeers.com/category/programming/silverlight/

If not in silverlight, xna will be the framework of choice.  Will use a subversion repository and perhaps TeamCity for CI and Build.

As usual, Visual Studio 2010, Paint.Net and perhaps a microphone for sound effects or music.

Finger cross I get the time and inspiration.

LD23

I’m in

But as usual I’m a busy man so may not be able to get anything close to a game, even if I go for the Jam.

I may try something other than C# and XNA this time.  Silverlight or HTMl5.  Something browser based, but this will probably be my downfall.

More details on my rarely updated blog: http://blog.codheadz.com/index.php/2012/03/16/ludum-dare-23-in-or-out/

Fingers crossed that the theme inspires, the tech enables me and I can code through the night whilst covering everything else during the day. :-)

 

Silverlight it is then.

For this weekends up and coming Ludum Dare I have decided to step away from XNA and try something different.  Partially this is because XNA excludes a segment of the review population, but more importantly its always good to try something new.

As such I have been hacking around with Silverlight a little this evening, specifically working through a great set of post on Christophe Geers’ Blog.

Based on the approach detailed in the blog I should be able to focus on the game aspect of LD rather than then engine aspect.

Assuming that everything aligns I will post the “engine” level code on Friday night prior to the competition starting.

http://blog.codheadz.com

Tags: Silverlight

It’s a small world or rather what a strange idea that did not work

Well the theme for Ludum Dare 23 was Tiny World and for some reason, early Saturday morning the best I could come up with whilst trying to limit the scope was something based on the the Disney boat ride “It’s a small world“.  Now in retrospect this was probably not the best idea I’ve had for a game.

The concept

If you have been on the ride you will know its a musical ride with a very catchy and incredibly annoying theme song.  The concept was that being driven mad by the song, you have to attack the characters from the ride floating in your mind to reduce the songs volume and return to sanity.  See sounds great at 3:00 am :-)

Have a listen to see what the song sounds like if you have not had chance to experience it.

I also planned to use a mix of images inspired by Mary Blare who actually helped design the rides look.  The “player” would be based on the Lost Souls from Doom.  No idea why I thought this would be good mix.

No idea of how to win really, I guess I just hoped that it would fun to an extent, but was pinning my hopes of the visuals being interesting enough to hold the attention of the player.

The delivery

Well I have very limited time to write code, so have to make use of the night shift when the kids are asleep.  To prevent all hell the next day I force my self to sleep rather than stay up all night with a target of at least 4 hours.  Its just not fair to inflict my grumpyness on the rest of the world for a bad game.  So this gives a very limited amount of time to code in over the weekend.

This coupled with taking on the challenge of Silverlight as a delivery medium resulted in very slow progress with the majority of my time spent fighting my lack of experience with XAML and not creating.  I do like Silverlight as a medium and may use it in future projects.

The audio, which I never actually got to record was to be myself singing/humming the theme tune.  Thankfully for all, I never recorded anything.

The game

I’m not sure I can really call it a game, but due to my lack of momentum and poor concept I threw in the towel early Sunday evening, for both the Compo and the Jam.  If you are still interested you can play/run what I have by clicking the image below:

So what I have I learnt?

  • With limited time, stick with a technology that you know.  6-7 hours is not the time to take on something new.
  • If the concept is not working, drop it quickly and try something else.

If you want the code, you can find it here: http://blog.codheadz.com/index.php/ludum-dare-23-tiny-world/

Tags: .net, Disney, ld23, Silverlight

Maths Rush for Windows Phone 7 – Available Now

Maths Rush for Windows Phone 7 is now available to download from the Windows Phone Marketplace.

Based on the stats people are playing it over and over again.  I know I am.

As with all the all the apps/games I currently make, all revenue generated will be donated to Action Duchenne.  You can find out all about Action Duchenne here.

You can find Maths Rush here.

http://windowsphone.com/s?appid=249f945d-2643-4727-8ec7-faf2e81356d7

Global high scores are in test and will be submitted for review in the next couple days.

 

LD25

I’m in.. may be for the jam

No time at all this weekend.  It comes part from being a father of 3 and also a bunch of other commitments, but rather than give up without trying I might as well give it a go.

But kids do provide benefits such as unlimited play testing ( I assume that this is not against the rules for the comp).  But even more with the jam.  I can put my 8 and 5 year old to work on content creation (art/level design).

A lot as usual depends on the theme, so lets hope its something that sparks my imagination.

Rather than try a new tech this time round, I will stick with what I know.

Stuff we may use: Pencil/Paper/Crayons/Paint/Visual Studio 2012/Notepad/XNA/Monogame/Html5

Good luck all.

 

 

 

 

Princess and the Villain

Princess and the Villain - Menu

Princess and the Villain – Menu

Princess and the Villain - Game Play

Princess and the Villain – Game Play

 

 

 

 

 

 

 

 

 

 

With my limited time, father of 3 kids :-) its a surprise that I’ve been able to make anything at all, but here it is.

I decided to give Game Make a go and focus on the game creation rather than writing c#.  First time using Game Maker and found it rather fun and I may even consider purchasing a copy for future compos.  Great for quickly getting something running and that is vital when you have less than 10 hours in the 48.

Submission coming shortly….

 

 

Comments

16. Dec 2012 · 20:25 UTC
I personally can code in Java and C#, but for game cration, nothing beats GameMaker IMO. It does have its quirks, but it speeds-up so much development time that its worth.

LD26

Busy weekend

I may be in, but have a super busy weekend with my daughters birthday and family visiting. May not be able to get anything finished

Tools: Visual Studio 2012. Xamarin Studio, Game Maker, Paint.net, notepad

Good luck all

LD27

Dry mouth

Just woken up… Hangover

 

Like the theme. Couple ideas, but need to sleep on them.

 

Tools: Visual Studio 2013, Paint.net, notepad++, monogame, coffee

 

Back to bed…..

Tags: .net, hangover, Monogame, sleep

BALLZ

BALLZ

 

 

 

 

 

 

 

 

 

Just uploaded BALLZ. As usual could not spend as much time as I would have liked, but works and is kind of fun… ish 😉

 

Tags: compo, screenshot, Windows, xna