codyhansen

LD 38

Unnatural Resources Post-Mortem

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Oh boy! My third Ludum Dare is done and judging has begun! I went into this with a bunch of new things I wanted to try and I'm fairly satisfied with the result.

For starters...

New Software

  • Unity
  • Pyxel Edit

Yes yes, I know, I've been coding for a while now and never touched Unity. I'm not entirely sure why, but as I stick mostly to 2D games, I never saw it necessary. When looking for a job, however, that necessity changed very quick! And what better way to learn than Ludum Dare?

My Goals

  • Upload a game in 48 hours (duh!)
  • Make a re-playable game much like an app game

I went into this Ludum Dare with my own personal sub-theme of "try new things". I wanted to try to make something akin to a game you would see on the app store or google play.

What I Learned

  • Basic Unity
  • No lollygaggin' (when you take a break to watch stupid youtube videos, time whizzes by!)
  • If you spend too much time being a perfectionist on one detail or aspect of your game (art, for example) other areas (such as scripting) suffer

So What Now?

When I put it on my phone, it got a positive response from my peers. Therefore, I have decided to make it an app game much to no-one's surprise! I've been having fun putting this game together and fixing a lot of the hurried mistakes I made during the jam itself. The planets now have better visual indicators for when they are dying:

5.PNG The gas planet now disappears in chunks and the fire planet cracks.

I also fixed the bug where a planet takes resources before it even visually needs any (but if you didn't notice that when you played, forget I said anything. There is no bug. Move along.)

I will be adding leaderboards, updated menus and much more in later updates. I can't wait!

Thank you everyone for playing and being a part of Ludum Dare!

Unnatural Resources - How'd I do?

Well, at the end of the day, this is what came of everything. I'm over the moon about it. :smile: Capture.PNG Sure, they may not be the best numbers you've ever seen, and I didn't have a ton of reviews or comments on my game, but I was trying something brand new this time and am ecstatic with how it turned out. The feedback I received was immensely helpful and I learned a ton moving forward. Considering that the game wasn't completely panned is a major positive. I have continued work on the game with full intention to release it as a mobile idle game and the feedback has pointed out everything I needed to focus on and fix. I could not continue my work in the right direction without this LDJAM going exactly the way it did. I am very happy with my numbers. Thank you all again!

LD 39

Unnatural Resources - Now on Google Play!

My LD38 game has just been released on Google Play!

Although it was far from the best LD38 game out there, it has been greatly improved to be made into a full app game! The menus and mechanics have been COMPLETELY overhauled to make the game more enjoyable, along with a much needed difficulty curve!

What's the change like?

The menus. Good Lord, the menus.

LD38:

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Google Play:

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LD38:

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Google Play:

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The play style.

LD38:

The game was quite repetitive! No difficulty curve meant that if you could keep up, the game would never end. The same tapping to deliver the same resources over and over. There was no sense of competition as your score wasn't tallied or your time recorded. Looking back, it was pretty hum-drum.

Google Play:

The planets now die at varying speeds, changing every so often to make sure you are on your toes. Slip up, and the galaxy is doomed! Now, both the amount of resources you deliver and your time are recorded and even put up on our leaderboards so you can challenge your friends!

If you want to give it a try you can

Download it here!

Don't let those planets die! :alien:

I'm (going to try to be) in!

As it turns out, a convention I attend is on the same weekend as Ludum Dare 39! I figured I would sit this one out and be pumped and ready for the next one, but that just wasn't sitting right. Instead, in the few hours I may have at night, I am going to try to participate! Wish me luck!

And good luck to all of you as well! I cannot wait to play. :grin:

Here's my setup: - Unity - Pyxel Edit - Bosca Ceoil - Bfxr

Ludum Dare 46

I'm a little late, but this was my first compo in a while!

Hello everyone!

I hope everyone's games are going well these first few days in to the judging! I've only gotten to play a few so far, but I've finally got the time to start reviewing more! I've played some of my favourite games of any LDJam so far during LDJam 46.

This is the first time in a few years I've been able to take part and it is good to finally compete again. I figured I'd make an obligatory post for my game here!

This is 104 BPM!

CPR savin' to the beat of 104 BPM!

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Thank you everyone! Of course, if you would like an extra review on your game, please feel free to comment! I would love more games to check out.

And a thank you Transverse Audio for helping me learn a new tool during this game jam!