corpus

LD14

We have pixel fonts.

Started coding a little while ago and just finished a pixel font class.

I’m working with the Flex SDK in FlashDevelop.

Tags: as3, flashdevelop, flex, font, thread

Comments

18. Apr 2009 · 22:39 UTC
Hey, you’re in too! It’s a veritable tiger cave around here. The more the merrier I say.
18. Apr 2009 · 23:13 UTC
Haha, I can’t actually remember. I started this at about 1am, and, on top of that, I was out last night… I think there was some logic to it at some point.

Tiles

Implemented tiles. Okay, it’s still at the stage where everything is boring. I think after this one, I won’t post until I have something a little more visually stimulating.

Tags: as3, flex, thread, tiles

Engine nearly done

I had a few hours of sleep and got back to work. I’ve now implemented player movement, gravity, collisions, etc., and just finished my class to handle animations.

Collisions caused me quite a bit of bother as I made a load of stupid mistakes (as usual), but they seem to be well and truly out of the way now.

I still need to pull the sprites I made over from my other computer so I won’t bother with a screenshot this time.

Tags: as3, flashdevelop, flex, thread

Coming on slowly

I’m at the stage now where I’m just mapping out the gameworld and populating it with words and people. It’s looking like I’ll finish in time, which I’m pleased about :)


Click to enlarge.

Tags: as3, dude, flashdevelop, flex, graphics, thread, tigs

Comments

19. Apr 2009 · 17:02 UTC
yay corpus is making a game 😀 😀 😀 😀 😀