cory-leach

LD26

First Compo

Flying solo in my first compo. Creating an entire game in 48 hours is intimidating but I’m going to give it a shot.

Trying to avoid using paid plugins so I’ve been creating my own 2D library for Unity that I’m hoping to use but I’m not sure if that’s going to be viable just yet. I’ve been trying to make something simpler than the Orthello 2D framework. The only thing it’s missing that I’m really worried about at the moment is animated sprites but I think I can hack together a solution quick so I might still use it so you can find it on github here if you care to take a look.

Platform: Going 2D in Unity3D

Language: C#

Libraries: iTween + Fud2D or iTween + SM2 +EZGUI +TK2D

Music: SFXR, BFXR, GarageBand

Art: Photoshop

24hrs In – Blue

I really was not crazy about the theme at first but I managed to pull things together.

The game starts out pitch black. Something has happened and the color has left everything. You play the embodiment of the color blue and it is your mission to find out what happened and set things right. Since everything is black you’ll need to navigate the world by adding a little bit of color. However, since the character himself is a color it costs a bit of himself (in other words, his health) to throw some paint around.

Screen Shot 2013-04-28 at 11.02.39 AM Screen Shot 2013-04-28 at 11.04.04 AM

You can try out the 24hr version here (Unity Web Player). Any feedback is of course appreciated :-)

4

This entry was posted on Saturday, April 27th, 2013 at 7:12 pm and is filed under LD #26. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Blue.

Finished at last!

You play the color blue and try to figure out where all the color in the world has gone, along the way you must rescue all the other colors.

Check it out here.

Screen Shot 2013-04-29 at 10.25.49 AM Screen Shot 2013-04-29 at 10.29.00 AM

The game starts out pitch black. Something has happened and the color has left everything. You play the embodiment of the color blue and it is your mission to find out what happened and set things right. Since everything is black you will need to navigate the world by adding a little bit of color. However, since the character himself is a color it costs a bit of himself (in other words, his health) to throw some paint around.

I didn’t quite get to adding sound effects so there is only one short looping music track. I also had wanted to add more weapon types such as exploding paint bombs to allow you to uncover more area faster but alas it was not to be.

 

LD27

Tentatively In for the Compo!

I have a strict work deadline next week so I’m not sure how much time I can dedicate to this but I’m going to at least start.

Engine/Language: Unity Pro, C#
Graphics: Photoshop, ProBuilder (For terrain or simple 3D models)
Audio: Bfxr and maybe GarageBand for a simple music track

I have a large variety of Unity assets from the asset store that I may or may not make use of:
PlayMaker
2D Volumetric Lights
ProBuilder
2D Toolkit
SM2 + EZGui
Rotorz Tile System

Things I’m going to do differently this time:
Last time I was really concerned about having a concept and taking it from the beginning all the way to the end with a story, levels, music, and trying to achieve something very polished. This used so much time that I had to sacrifice game play mechanics. Because of that my last game ended feeling polished at first but ran out of steam and became rather boring very quickly. This time it is 100% ALL about game play. I want to forget about look and feel. I am going to focus on having something that I think is fun.

I am considering this time around I may want to add a multiplayer element to my game. Making something multiplayer usually adds a whole new dynamic and there is so much you can do. The problem is that multiplayer is usually quite hard to do in a short amount of time so I’m going to need to prepare for it if I want to go that route. I’m thinking to use PlayMaker+PhotonCloud if I go the multiplayer route. That’ll depend on if I have time to make a quick test project. I don’t want to get hung up on any issues!

 

Comments

adventureloop
20. Aug 2013 · 05:57 UTC
You can’t let something silly like a deadline interfere with your ludumdare entry. Good Luck

LD32

Pixel People Refined

スクリーンショット 2015-04-23 午後7.39.12

I’ve continued to refine the gameplay of my compo entry.

I’ve added Skills, Traps, Treasure Boxes, and sped up combat quite a bit.

You can now only spawn one of each character, but it is possible to set the target that each unit is attacking.

After selecting one of your characters you can target any enemy or treasure box by clicking on it. Gene moves really fast so if you click around fast enough you can actually kite all the enemies around the map.

The difficulty is very easy and there is currently only one level in this new version but I think this has the potential for much more interesting gameplay.

New Version

Original Compo Entry

Comments

MGhareeb32
23. Apr 2015 · 11:05 UTC
I can definitely see the potential for a survival version of this. Thumbs up!

LD34

Balloon Cat

Finally got around to uploading the source for anyone that wants it.

Also, there’s not much time left for voting so please try my compo entry and leave me some comments :)

BalloonCat

Try it

THANKS!