Happy X-mas!
Happy x-mas everyone!
Happy x-mas everyone!
Hey, i live in Norway, and this is my third Ludum Dare.
Since the Compo starts at 03:00 in the “Morning”, makes me lose some hours sleeping the first 6-7 hours.
How does the Timezone’s act into the Ludum Dare, or do we just have an Dis-vantage living in West-Europe?
Also, I’M IN.
Day 3 of Spikes


Yup, pretty much
– Cell
DONE!
http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=3295
Shooter + Progressive harder’ity.
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(Please comment/feedback)
was made in 5 hours.
True story bro.

MinLD 35 – Dare
16th – 18th / Your timezone / Make a unique game in some form.
Dare to be unique, original and do something new…[rpg+puzzle/rts+music/arcade+fps/fighting+vehicles/rpg+rpg/music+sandbox]?
Dare to use a wacky, original, strange or low/high-res art style…[2Colors/rainbows/oldsystem/geometricshapes/dithering/hand drawn]?
Dare to make a crazy, stolen, interesting game mechanic… [gravity lift+cogs/TransferingEnergy/FictionalPhysics/Pet+evil/clothing]
Dare to disregard rules, come up with some new concepts, and make a awesome game. 
Rules; Normal LD rules but a bit more relaxed, teams allowed, you can use premade stuff. It’s for the journey not for the goal.
Resources; Free Pixel Art – https://twitter.com/#!/CellusiousCorp – http://opengameart.org/
Music – http://freemusicarchive.org/
Cheers!
– Olav (@Cellusious)
https://www.youtube.com/watch?v=H6q1vFdeKYc
I have been making a series which is relevant to Ludumdare, cause it’s game making, Quick game making (around 20 min)
It’s Concept Sketch > Pixel art > Gameplay.
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4 hours in;
2 – Tweening and particles
1 – Bloom and blending modes
1 – Actual content
This entry was posted on Saturday, August 25th, 2012 at 12:02 pm and is filed under LD #24. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.
Postmortem thingy:
What i did wrong: >Time, Balance, Progress, Evolution.
What i dd right: > Tweening, Lighting (THANKS FOR IDEAS SOS), particles.
Eh, since you’re still here, Feel free to like : http://www.facebook.com/Cellusious
2
This entry was posted on Thursday, August 30th, 2012 at 10:47 am and is filed under LD #24. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Screenshot 

40 or so minutes of work
This entry was posted on Saturday, December 15th, 2012 at 4:41 pm and is filed under LD #25. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=3295
(1 hour game :3)
Pretty busy with http://lifelessechro.com/

But hopefully i’ll get some time to work on a ld game.
So,
I’m in, as always.

And the winners of the 26th LD,
is.. EVERYONE WHO MADE A GAME
And the winners of the 26th @ludumdare / #LD48, is.. EVERYONE WHO MADE A GAME
— Olav (@Cellusious) May 2, 2013

21st to Monday 24th 23:59 of February (in your timezone) (FINISHED!)
Non-human player, is the player a crow, a fish, a trap, an arrow, an apple, a monster, an obelisk, a droid or maybe a creature disguised as a player? Use the theme as you want, try to make something cool. You can make an artsy game (a flower?), a mechanic driven game (a bird?) or maybe a sound driven game (a bat?).