It’s interesting, looking at the Dare log entries coming through.聽 Whenever I’ve heard or seen any Ludum Dare entries, I’ve always thought it was a “test your skills at making a 3 minute game with a theme” sort of thing.聽 However, the blog entries tell tales of sweeping programming skill, vast underworlds to explore, and many other things that I would never have the patience to do myself.聽 I respect very much every single person doing stuff like that!
However, it does make me speculate; shouldn’t a 48 hour jam be about making a 48 hour game, not, say, 3 week game done in 48 hours?聽 It’s a genre of titles that is nearly untapped; making just a small little thing, a bite-sized little game that doesn’t just complete itself in a sitting but in a coffee break.聽 Nobody really makes high quality titles with this mentality.
Not until the Ludum Dare rolls around every year that is, or so I thought.
So what’s the real thing?聽 Is the Ludum Dare and like competitions made for quickly developed titles, or very small but well thought out titles?聽 Or is it for both?
I’m personally on the side of the compact titles, and if you’re interested in seeing what I mean by that you can certainly check out my own entry here: http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=37025
It’s some interesting thoughts to keep in mind.
Solus Deus
Well done sir!