Crown Games

LD 41

Anyone having trouble downloading my game, it's fixed

Simon shoots has gone through a round of link fixing. There was an issue where you couldn't download the game because mediafire wanted you to make a pro account. That's been fixed though, and the game can be played here!LD41 Demo 7.gif

Well after that hiccup, it's done!

After publishing my game yesterday under the compo, I had numerous comments saying that they couldn't download the game. I fixed that while at school, but I couldn't fix the next problem they were having until just recently: The core gameplay mechanic wasn't functioning correctly. I rushed to my computer when I got home, and it's all fixed now! You can play the game, Simon Shoots, here LD41 Demo 7.gif

Disaster of bug fixing over!

It turns out, my game was plagued by a game breaking bug that I didn't notice. The core gameplay mechanic was broken, because the Unity devs were high when they designed the Resources.Load system. Unfortunately, the local high score system has been removed because of this issue, but the game is now playable.

Why not add another game to your list of games to review, by clicking here LD41 Demo 7.gif

LD 42

For once I've got a solid, original idea!

My idea can be summed up in two words "Space Treadmill"

The player is on a treadmill in space (I don't have a reason for this :shrug:), and their goal is to get back to earth before running out of Oxygen. The player must run on the treadmill to generate power, but this depletes O2 quicker than usual. I'm thinking a sort of keyboard rhythm game, although I still haven't solidified how I want to have the player "run". So, while I've been thinking about what direction I want to take this game, I worked on creating a little prototype for the treadmill in Blender. Prototype Treadmill.png

I'm going to get as much done as possible tonight, as I may be unable to work tomorrow. I'm in a high school marching band, and I signed up to work on building props tomorrow not knowing that Ludum Dare was this weekend. It looks like it might get rained out and rescheduled, but I'm not going to get my hopes up just yet.

I can't wait to see what other people's ideas are for Ludum Dare 42, and I look forward to playing y'all's games when I get the chance :smile:

Ludum Dare 50

It's been a long time, but I'm in!

It's been a couple years since I last participated in a Ludum Dare, but I can't miss the 50th. I'll be working hard this weekend to make something enjoyable :)

I'm still undecided on which engine I want to use to make the game. Ultimately it'll depend on how complex the game is

My tools for this round - Engine: LibGDX or Unity - Language: Java or C# - Editor: Eclipse or VSCode - Graphic Editor: Paint.net - Audio: bfxr, Audacity, and Bosca Ceoil