Progress so far
So, I decided to do a small post just to get acquainted with the process and to have a record of my progress.
I'm making a game about ghosts. More specifically, a puzzle platformer in which you control a character cappable of attracting ghosts, who got stuck in a ghost house. The ghosts can be manipulated to solve puzzles, but they have a tendency to get very annoying when following you around. In that sense, they work both as power ups and obsticles.
The game is being made in Construct2.

During these first 20 hours or so (including some hours of resting time), I managed to get most of the core mechanics done including the ghost interactions, scene transitions, doors and etc. Still working in some of them, but at the moment the priority is the level design.


I'm leaving the graphics for last, since it is usually my focus. I often leave the level design for last and it tends to get rushed and messy, but this time around my goal is to not rush it and leave assets for last.

Hopefully I'll be able to post more updates, so let's see how this thing goes.



