So I Am Awake
Time to start I guess :)
Already had an idea I liked for Running Out Of Power so I am going to run with that.
time to get a compoing and boot up Unity
Time to start I guess :)
Already had an idea I liked for Running Out Of Power so I am going to run with that.
time to get a compoing and boot up Unity
okay so 3 hrs in I have all the principle game play in place and next step is the polish up what I have and then add some complexity. Levels procedurally generate as difficulty increases which is cool so technically its endless right now.
Basic Idea - Connect up powerlines to stop keep the power running but the Power running out will be put in place due to restricting number of moves and rotations
So i have done a little modelling and i am now dipping toes into particle systems for some electric effects

first pass at adding some effects
I think I ended up with somewhere between 10-12 hrs in the end which is a little more than I expected to get.
So what did I do with it
My idea was one based around something similar to hacking mini games like bioshock, I wanted something I could procedurally create puzzles for so that it could be played as long as a person did not get bored. so using a simple hex grid and some basic pathfinding to make sure a level is always completeable and some RNG to hide that as best it can.

I based it around a retro tesla coil look I knocked up quickly in unity, experimented with some electricty effects and used some basic animations as player aids.
I kept the controls pretty simple (left & right click to rotate clockwise and anti clockwise)

the Running out of power comes into it as you have a certain amount of battery to start with, rotating costs you 1 of that power and the hint system will cost you 5. go for as long as you can as the levels get harder.

Tomorrows to do list, Replace Place holder Art Assets, Build UI, Music & SFX, Playable in Itchio, Scoreboard, Time Bonus, More difficult later levels (if time), in that order,
I have plenty done for the day and am happy with progress

So the morning has mostly been about music
usually I leave that until the last minute but wanted to try and get something halfway listenable this time so made it a focus.
really happy with pace of the game and I think that the music adds to that, makes it frantic
https://youtu.be/mZww_GOyeWg
if anyone could let me how to embed video on the new site if its doable it would be much appreciated
Been working on UI this morning to really round out the experience, trying to keep it simple and present it well without being too blocky




Hows my driving?

So after a stressful few hours and six builds I think I am there, or at least as there as I will get
https://ldjam.com/events/ludum-dare/39/recoil
I am off to bed and good last 3 hours anyone that needs it
Re:Coil? The game critics are calling "this looks like it was made in 48hrs sure"

https://ldjam.com/events/ludum-dare/39/recoil
So its something that the LD Site isn't great for filtering to so I made this label to stick on my thumbnail but thought i would share for anyone else that wants to use it
