Darkhogg

LD18

Another newcomer

Hey! I’ll try to make something for the compo for the first time, even when i am pretty sure i won’t be able to complete anything. I’m doing this for the challenge and because i’m sure i’ll learn a lot.

I’m going with Java, without any libraries but JDK itself. Eclipse for programing, MS Paint and/or Paint .NET for graphics, and sfxr for sound. Nothing else, so it’s going to be at least interesting.

My bigger problem is going to be getting ideas. I have zero creativity, but i’ll do my best. Good luck everynyan~!

EDIT: I’ve set up a site to do live updates! See it HERE.
EDIT2: 000wbhost hates me, re-uploaded to another host!

Comments

pants12
18. Aug 2010 · 20:58 UTC
good luck to you to 😀

Almost done!

That’s it, my game is almost completed. Everything works as intended, I just need to do some tweaks and add more enemies!

It’s a simple shooting game where your health is the same as your energy, so you must shoot with care. Shooting is not the best attack, it can kill ball enemies with 5 shoots, but anything else will take 25 or more shoots! What you must do is use your “attractor” to grab debris, and then shoot them to other ships! (this is the only thing that has something to do with the theme, meh…)

Forget the cursor arrow, that’s PrtScr capturing it…

Anyway, you can actually play it <here>! Go and try it!

Is hard to get high scores! my average is 400. I need to change some things about damging and scoring, though.

Space Garbage Recycling!

I finished my game with plenty of remaining time (about 5 hours ago), and I’m pretty proud of it! It was my first time, both on Ludum Dare and completing a game – I’ve started a lot of things that never became something.

Check out my entry!

I also did a timelapse I’ve just uploaded. It’s the whole thing, no cuts, except some missing time at the beggining and sleep time. Check it out here!

The game is pretty simple, just some Collection’s, some loops, and some checks. Collision detection is distance-based, everything follows some regular patterns: positions, speeds, rotations and speed rotations. Even being a really bad code (just check it out), it was simple enough to add things!

I think I actually can strip out some code of the game and, with some polishing, make a really simple game framework for the next LD!

As I said, this was my first LD, and it has been fun! I learnt some things, I’ve gained self-confidence, and I’ve just realized I can actually make a game, even without much time, which is great!

Let’s see if my game is good for you guys too!

LD19

Let’s go for the second time!

After I successfully completed a game last summer in LD18, I’ll try again next week. I’ll go with Java again, as I’ve failed to learn some Flixel as I initially wanted… Here is a list of things I’ll use:

  • JDK 1.6, no external libraries or codebase at all
  • Eclipse as code editor, debugger, etc.
  • SFXR, just like everyone, for sound
  • Musagi, maybe, if I feel brave enough to try music.
  • Chronolapse for a timelapse
  • MSPaint and Paint .NET for graphics
  • Probably Super Meat Boy and/or Touhou. Not the best games as anti-stress, but whatever…

I think I didn’t forget anything. As I said, like last time, I won’t be using any libraries at all, everything done from scratch. I might copy-paste some code from my last entry at some point, more specifically the Sound class. If someone’s interested, the link from the beggining has a link to the source, so you can search in it.

I will update on the game here and on my personal blog (in Spanish, sorry!). I will also upload a full timelapse to YouTube, like last time, probably with some music in it.

Comments

11. Dec 2010 · 00:30 UTC
Touhou on Lunatic for stress control FTW!

So… Caves

Yes, caves. Origianl. No.

Anyways, I have a cave generation system done. Really simple, but working. Right now it fills a square with three types of terrain: Ground, Wall and Solid Wall. Walls can be destroyed leading to other parts of the cave. Eventually, there will be “holes” which lead to another caves, and so on. The deeper you are, the harder it gets. Destroying walls can give you minerals or metals of different kinds. At the end (level 16 or something like that), a big treasure awaits. Your scare is how much everything you have is worth. Or something like this, maybe.

Here is what the cave generator outputs as a 50×50 cave. Dots are ground, # are solid walls, % ar destroyable walls:

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 ##################################################
 

That’s all for now. Let’s do some actual gaming code.

Motivation is growing!

Seeing progress is always good. Cave generation, player movement, digging and lighting done so far:

LD19 - Darkhogg

You can “play” it at http://darkhogg.es/ld19, then tell me how you see it :3

Comments

aus_mike
18. Dec 2010 · 12:06 UTC
are we meant to be able to dig yet? the arrow keys work for movement, but couldn’t find any other controls

Caves inside of caves!

I heard you like caves, so I put caves inside your caves so you can dig while you dig.

#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ Ludum Dare 19 - Discovery - Darkhogg_4 Ludum Dare 19 - Discovery - Darkhogg_5

The “Level” is how deep you are. Play it, the controls are on the page. Next thing i need to add before going to sleep: Enemies. 😀

Comments

18. Dec 2010 · 19:47 UTC
You should make chests more rare, I found at least 10 in the same cave, which netted me a huge amount of $$$.

Jelly, caves and treasures!

Everything has been said:

The Jelly Caves

Go play it and tell me what you think about it. The game is feature complete now, i’ll add some treasures and enemies in these three hours, and then fixing if it needs any.

I’ve submitted it already too :3

PS: Pause is coming

LD22

After a year, I’m in again!

Well, just that. I’m in. I missed the last two entries, thanks to bad timing (LD20: Out of town; LD21: My birthday was on saturday), but now I’m ready for more! I just uploaded my warm-up mini-game, and this is my weaponry:

Java & Slick2D in Eclipse for code
Pinta for graphics
SFXR (what else?) for sound effects
Musagi if I feel like doing any music at all (I highly doubt it)

I might write some support code beforehand so I can deploy the game in whichever stage it is with a simple Ant command, and send it to friends for testing. This code would include an Ant script, an HTML page and a wrapper class to handle the Applet. Nothing actually game-related. However, if you want to, just to be fair and all that, I can post it on Gist.

EDIT: Here it is: https://gist.github.com/1467056

I am really looking forward to it. See ya!

Surrounded by people, until something happens…

So, I’m going for a Knytt-like, exploration-based game.

You, a normal person, in a normal city, in a normal day, get to the street to do some shopping. As you walk towards the shop, a really serious car accident blocks your way, so you change your way. But something happens. You don’t see it. You just notice it: people is disappearing around you, things are changing, the city is becoming empty, destroyed, in just five minutes, and you don’t know why. You must discover what the hell have just happened, so you can revert it!

That’s the idea. I’m afraid I won’t be able to finish it entirely even if I try really hard. But I’m going to try. This is what I have, including a character OBVIOUSLY based on Knytt (with no hair yet):

Expect people wandering around, some more details and a few kittens. Don’t expect much more.

Edit: Also, I just notices: HIGHLY misproportioned street objects!

My Own Universe

That’s how I finally called this thing.

It haven’t gone so well. I had a really good idea for the game but was too much for two days. I’m really tired right now, and I’m not making any big changes to the game. A title screen, maybe.

You can see it on place now:
http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=2462

I will post a timelapse later, too, and possibly a post-mortem thing this week.