Darzoz

LD24

Quick notice

Looks like I caught this just in time. Hadn’t really payed attention to this event in the past and was looking forward to participating. Well luckily I was informed that it had started, instead of clumsily forgetting. Evolution, ey? Day and 16 hours? Great~!

Now just to figure this thing out. Looks like I’ll be jumping right in on this one.

The actual game? Uh, well, I’ll get back to you on that one.

. . .Actually, the plan is to turn this thing into a consistently evolving TDS, whatever “consistently evolving” actually means. Who knows! Maybe we’ll find out.

Reinventing Ideas (Aka My Content Is Evolving.)

So I scrapped the first idea, that one is done with. It ended up looking something like this:

And while it was cool, I didn’t feel it was going anywhere. It used a system that caused your colors to change depending on your play style, but I didn’t get much past that point.

Instead I’ve fallen back on a slightly more story driven interpretation of the theme, using “evolving” to refer to a mutant virus locked away deep down in a facility that you’ve been tasked with wiping out.

It looks a little something like this:

Let’s hope this one makes it! Back to work I go.

Ludum Dare 37