Datamosh

LD23

FREE STUFF! Our “tiny” present to the community!

So, this is our first Ludum Dare. Or was? Just 3 days left!

Anyway, we didn’t know what to expect. I mean, we are from Argentina. A place not precisely known for it’s videogame industry (which is actually growing fast!) And we are just two regular dudes!

Thanks to the comments and feedback that our 72 hs. game has been receiving, we have an extreme motivation to keep developing on it (AND keeping it FREE for browsers!). So we decided to give you guys a tiny present: An HD widescreen wallpaper!

If you haven’t, you can play and rate our entry, “ONLY US”, here!

Again, thank you very much. We still have about 1240 games to play and rate! See yah!

Tags: jam, ld23, tiny world

Thank you.

From Argentina, the Datamosh team wants to thank everybody who took the time to rate, comment, critic, enjoy and specially PLAY our very first entry ever at the Ludum Dare: “ONLY US”. Words right now simply don’t have meaning.

EMOTES <3 T0 EV3RYB0DY.

Tags: final, ld23

LD32

We did it!

We are really happy to have made it, finally. It was a long weekend. Later, we are going to make a proper post-mortem post. Right now, resting and social life is important.
You can play and rate our game, “Robot Uprising!” here: http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=10942

robots_uprising_01

robots_uprising_03

robots_uprising_02

robots_uprising_04

Tags: an unconventional weapon, argentina, art, datamosh, html5, indie, kaeru, ld32, pablo cotoia, pixel, pixel art, robot

LD33

“The Admin of The Dungeon -In a MMORPG-” Post-mortem: The idea

Hello everybody! How are you today? We are feelin’ good! We are Datamosh (a small indie studio, from Argentina) and this is… frankly, I don’t remember. But it is not the first time we take part in a Ludum Dare jam.

intro

Our team consist of a 2D artist (me, Kaeru) and a programmer (Pablo). I think this time the idea stroke us by surprise and in a very organic way. In about an hour after the theme was announced, we had a very clear approach of what we wanted to achieve. The final result is far from perfect, but we feel that is nice, friendly and approachable. Our biggest concern is always to come up with something way over the top or “overworked”.

I want to share some quick tips in -what I think-, had a very good impact in our productivity:

  • We have better and much experience than previous jams (this is obvious, but I have to write it down)
  • We also took part of the LD32 a couple of months ago, so I think we were familiar with that “set of mind” required for a jam
  • So, we kept it “simple”. And focused on the original scope of the project.
  • Based upon experience, by taking a look at our previous games; we optimized the speed of the 2D art by sticking to a SMALL 32×32 tileset for characters.
  • Better time management AND good resting!
  • We took the theme in a less “abstract” way than previous jams. We were more “literal” this time.
  • Whisky -sorry, scratch that-

So, was this your first jam? How did you came up with your idea? Remember, you can play and rate our LD33 game!, leave yours in the comments below!

 

 

Tags: argentina, art, datamosh, jam, kaeru, LD33, pixel, pixel art, pixelart