David Hunter

LD 41

Finished! Finally some sleep.

Its a combination of Zombie survival and Tycoon game called Zombie Tycoon.

Everything is simple drag and drop.

LD Project: https://ldjam.com/events/ludum-dare/41/zombie-tycoon

Game: http://users.aber.ac.uk/dah56/Zombies/ Repo: https://github.com/DavidWilliamHunter/LDJAM41

This the not my first time attempting Ludum Dare, but it is the first game I've completed and submitted.

I was harder than I thought to get going. I didn't know either javascript or Phaser, but one system is much like another and I muddled through. My code is a hopeless mess, I wouldn't advise attempting to learn from it, unless you want to know how not to do things.

Logo.png

LD 43

The obligatory, I'm finished post.

Finally I can get some sleep. I feel like I've read the Unity3D manual from beginning to end twice. But there is code to show for it.!

Logo.png

Meet the Haggis, a non-too-bright creature from the Heeelands o' Scotland. A brave, if foolhardy creature. It needs your help to find its way home.

Can you guide the Haggis through the obstacles to reach safety?

Beware the is much programmer art and no sounds (ran out of time!)

It took ages to get the basics down, every contest I keep forgetting not to make smart(ish) agents. It took hours to get them to build a proper bridge, work out what a floor is and bump off thing properly. But at least I have the beginnings of something. I'm still working out the best way to do things in Unity, the UI in particular seems a bit gludjy, it there any way to make a simple set of radio buttons? Or make buttons into a list. Maybe there was an option but my sleep addled brain missed it.

The altar of snackrifice

So I got halfway through my game and was making my evening snackrifice when I realised I was working on the wrong themes.

Sugar + Caffeine = Code

Snakrifices must be made.

LD 44

More ideas for themes

In light of [@ian-kettlewell]{https://ldjam.com/users/ian-kettlewell} idea of suggesting ideas to get people thinking about the themes, here is my 2c

Cards are your weapons

https://www.youtube.com/watch?v=zwY1i1cR-VM Standard JRPG

What about a ground-hog day were you can't remember the game word between daily resets. You need to create notes (on cards) to yourself to solve problems.

The bufferfly effect

The weather is the same everywhere every day. Constant drought or constant flooding. We need chaos causing weather butterflies!

Only one enemy

Escape a mirror you.

Fight a giant fungus (appears above ground in many places but is the same creature)

Light as a weapon

Starwars, Any Vampire game. A really brutal dieting regime. Airships pirates ("Weight then down and send them to Davie Jones")

One room

Classic escape room. Papers please. Basically make you character stand still and bring the game to the character.

Regular jobs, but in Space

Make a sandwich but all the ingredients float around.

The environment is a weapon

Bar fight, everything from tables and chairs to wall, light fittings and the bar can be used to injure. Populous; strike your enemies with lighting, floods, earthquakes, like the vengeance of an angry god.

Change the genre of a classic video game

'Strip poker' manage a Las Vegas casino in a business sim.

'Doom' The real time strategy game.

'Rimworld' racing game.

'Secret of monkey island' cooking game.

Take a lovable plumber from a platformer and put him in a racing game ;)

Decay

Murder mystery in a haunted house.

Stay in the dark

Vampires again.

Sith lord tempted by the light-side of the force.

Side effects

Puzzle game, push one block another moves in sympathy.

Can only move sideways.

Two-button game

Rhythm game?

Platformer/puzzle game but jumps, spikes, traps, block puzzles, monsters and of course exactly two buttons.

Time is the currency

The past it threatens the fastest weapon, you wouldn't make it past a second. Sorry I don't know what came over me.

Thyme is the currency?

Risky power-ups

Running short of inspiration, but you get the point.

Permanent damage

Perma-death

Don't let it escape

Just don't let it escape.

Ludum Dare 47

The beginning of a plan...

Just woke up, hence the late plan submission...

Basic idea: Two characters attached by a rope (stuck in a loop!). Player controls one character at a time.

The rope acts to pull the second character. Each character can hold onto a surface, this causes the rope to stretch, letting go causes an elastic release of energy propelling the character forward! The rope can wrap round objects...

LDJamempal-1.jpgLDJam/empal-2.jpgLDJam_pal-3.jpg

Blueprints is submitted

Two dots bound together by a loop must traverse obstacles to reach their destination.

Instructions, try to get the dots across the level to the flag-pole.

A,D move left and right. Q or Left Shift grab onto a surface. E or Left Ctrl switch player Space jump.

You control two dots one at a time. Switch between the dots using E or Left Ctrl. Dots are connected by a rope. The rope is stretchy. Given enough stretch it will pull the uncontrolled dot around. A dot can resist the rope by holding on to a surface. If the rope gets long enough the controlled dot cannot proceed any further. If the rope is too long any dots attempting to hold on will be force-ably removed. the rope will wrap round world objects.

Dots can move (A,D), jump (space) and grab onto surfaces (Q or Left Shift). If grab is selected the dot will attempt to grab the next surface it touches.!

Instructions1.png

https://ldjam.com/events/ludum-dare/47/$216247