DemyHallar

LD 38

Caturday is always with you

Insta.png Recent news from Catstagram: cats photoes are going viral!

Together with @fedoccio we made a game about cat that takes the photos for the instagram and collect likes and followers.

Screen3.png

The controls might be tricky, so we made a guide for it. (see the game page)

The goal is to strike the poses you're in mood for and reject the poses you don't feel confident in (with the "Struggle" option).

There're lots of the achievements and some hidden bonus pose photos for you.

So, try yourself as an instagram cat. Pick the right mood, strike the pose and collect the likes.

Screen4.png Screen2.png

Links:

Feel free to leave the feedback.

itch.io Mac uploads bug

Itch.io_logo.png

If anyone else is having troubles with the Mac files become broken after the upload on itch.io, here's an easy solution:

:whitecheckmark: Archive the .app file before the upload.

Just found out that itch.io's auto-archiving system is somehow broken and Mac files crush after being downloaded and unarchived. So you should archive the files by yourself to avoid the troubles and crushes.

If you have the Mac version of your game and hosting it on itch.io, please, download it and check wether it works or not, be safe from the long minutes of panic and frustration.

:video_game:

Good luck.

Catification is now!

CatLdMoodlets.gif

Hi, we're Demy and @fedoccio and we made this small Catstagram themed game about the Instagram cat's routine.

The beginning

The whole thing started from the couple pieces of paper and the animation of the body. Both of us were not so well with Unity and had to figure out lots of things in process.

CatLDScratch2.gif

If you want to take it easier, make it 2D. But if you want the Nightmare mode, go Isometric.

The whole game looks quite 2D, but wait, how does this fluffy ball goes around the chair?

BackReality.png

FrontReality.png

Well, that's because it's actually 3D.

Did it bring more troubles? Well, yes and no. First of all, I already had a game with the isometric view and the character going around the objects. But I made it from scratch without any game engine on pure AS and it was pretty laggy (see my profile -> Previous games -> Room Chaos Monster).

Unity3D made it way easier and I didn't have to think about tons of stuff.

But there were the side effects too: I had to spend the whole Sunday morning in panic "because I broke the game" and trying to figure out how to organize the room walls in my super alternative coordiantes system. Thankfully, couple hours later it worked out.

Снимок экрана 2017-05-01 в 12.23.48.png

If it looks stupid but works it ain't stupid

That's all about the room scene, comment if you have any questions and don't forget to play and rate our game: Caturday is today

Love you all, meow :cat:

Enough talks. Shoot the cat!

Hi, we're Demy and @fedoccio, two cat lovers from Russia, and we made this small Catstagram themed game about the Instagram cat's daily routine.

The previous post about the room structure you can find here: Catification is now.

Catstagram :camera:

Actually, we planned to make several types of the "jobs" cat can do, but quickly understood that we don't have enough time for them and decided to make at least one type of the "job" but finalize it properly.

The first scratches: CatLDInstaScene.gif

Behold these gorgeous pose icons. That's what you get when you let your programmer (me) do the proxies

Btw, the "Struggle" animation at first was the default start animation, but I thought it's too awesome to not use it in the "The kitty is not in the mood" situation.

CatLDStruggle.gif

A bit of self-rant:

Of course, this scene is the main source of the mechanic understanding issues.

On the second Post-Mortem-ish thoughts, we should place the pose's key sequence on the picture of the wanted pose (top-left), and make the mechanics of it more transparent. It was copied from the Telltale's games Q-Q-Q-Q-W thing and we should really redesign its view the same way - the progress bar on the tile + flip at the end. Anyway, the flip of the tile works way better than (the progress of the Q key) with the Struggle option and players understand it way quicker than the Q-pressing sequence.

A small Easter egg

In the layers of the animation I found this: KEIg0RoivgU.jpg Thanks to @fedoccio I had a quite hysterical laugh. This view still could be found somewhere in the game :wink:.

Sounds :notes:

This scene has the most of the game sounds: background sound, sound of the win, sound of the failed pose, camera click.

All of the audio pieces were found on the freesounds.org and all of the references are in the game's description. As always, even though I know nothing about music and audio editing, this part of the game's design plays a big role in the "game's soul" creation.

Play it now!

:arrow_forward: Caturday is today

Thank you for your time and have a good day!