derdragon

LD29

Compo, Jam, Who knows

One thing is for certain… I’m in.

Depending on how things go over the next few hours I may or may not be joining up with some colleagues to do this jam-style. Anyways, here we go:

PLAN A:

  • Unity 3d
  • Blender
  • Notepad++ (Monodevelop can kiss my ass)

PLAN B:

  • GameMaker Studio

Likely being used in either case, assuming I get to these things:

  • AESprite
  • BFXR
  • LMMS

And… assuming I’m using Unity… I may try to sneak my tile system in there. This is very similar to what I’d put together for my “Coggoid” engine a while back, just implemented in Unity now. Frankly I don’t see how people even get started on making some of the worlds they do without something like this, but more power to them.

As always, best of luck to all the participants. Wasn’t really feeling any of the themes in particular in the final round, and I’m pretty sure I’ll hate whatever it is… but that’s no reason to not make something awesome anyways. May the entries that get the highest scores win!

That Tile/Voxel Thing I Do

That Tile/Voxel Thing I Do

LD32

For the first time it’s a WE’RE In

Didn’t post this yet, so here’s the obligatory list. Going co-op this time around with a fellow dev from work Jeff, possibly wrangling some music in from NeonLare, depending on whether or not I can enlist other co-workers help over the weekend.

Tools I’ll be using:

  • Unity
  • Blender
  • ASEprite
  • Gimp (not entirely likely at this point)
  • Audacity (if we get to / I’m involved in sound)

We’ve got what I think is a solid idea. Let’s see if we can make it happen! Good luck to everyone else out there!

Where do I go from here?

airphonebooth

Well… despite having virtually no major interruptions this time around, I managed to let things get out of hand again. I say that like I’m upset, but frankly, I had a LOT of fun with this, and learned a lot of cool things with Unity. This is actually the first attempt I’ve made at doing an LD with Unity and I have to say it went really well all things considered.

allabouttheangle

It’s kind of silly how attached I’ll get to characters sometimes… I actually feel serious guilt just for never actually providing the world where these characters can live out their stories.

Tooey

I think it mostly has to do with that first convincing expression on a character’s face that really gets across what you’re aiming for. This is Dr. Tooey. He is… completely out of his mind… and head-over-heels in love with a collapsed star that he’s got in that little container there.

beholdthecity

I spent probably 5-6 hours just building 1 level here. Usually I’d be spending 5-6 hours building something to generate a level for me. I was happy with the results though.

bigcityshot

Maybe part of my problem is that I get wrapped up in the atmosphere of it and lose focus on actually making it DO something.

comeonin

Oh, but it DOES :) In case anyone hasn’t picked up on it already, I was hoping to achieve a little Katamari Damacy-ness with the “gobble up bigger and bigger objects”. I was amazed just how good plain, vertex-colored meshes looked in Unity with the “Standard” lighting.

tables

I definitely achieved the chaos I wanted… but that chair to the side of him definitely SHOULD be getting sucked directly into the vortex and it’s not.

TREES!

 

Oh god, Tree Particles.

I guess this is somewhat of a peri-mortem post. Still got another 24 hours or so to submit this, and I probably still will, but I am incredibly burnt out, and still have the work week ahead of me. Hoping to maybe use this as an excuse to actually get in the habit of doing some collaborative game dev after work on occasion again.

Good night everyone! It’s been fun!

Comments

ambi
20. Apr 2015 · 02:11 UTC
That’s a cool city. What where the modular assets you made it out of?