devilqube

LD31

Santa’s Seasonal Slayfest

taken from my blog at www.qu-be.co.uk

 

On the 5th December I took part in the Ludum Dare 72 Hour Jam. The theme this time was ‘Entire Game on one screen’. In the earlier voting rounds the theme of ‘Snowman’ had been popular and we spent Friday night up to the announcement looking for ideas based around this. Then at 02:00 Saturday morning the theme was revealed and we had to come up with another idea. After sleeping on it, it was decided to do a Beat ’em up style game of children against Snowmen (I had found some pictures on Pinterest which we really liked and wanted to use in the game)

I was joining @Garethiw and @gredgie, The plan was that I would come up with the sound and other areas that were normally rushed near the end of their previous Jams. As Eddie Izzard put it  when talking about his Clarinet playing in a band, I would be doing ‘the bits that were left over’.

So we had a theme and off we went. Garethiw wrote all of the game code in Unity and Gredgie created the graphics, while I came up with sound effects, some of the UI and the bodycount scoreboard scripts. Our work was committed to Github which seemed to work well apart from some issues with prefabs.

I had great fun over the weekend especially when creating the voices for some of the creatures in the game. As with my previous entry I marvel at the ability of my friends and that they let me join them.

Play and rate our game

Gameplay footage:

 

LD 43

Sacrilicious - Audio Outtakes

For LD's we try to do as much of the sound effects on the day as possible. This jam as well as doing the music @shaunjmr also did some of the effect recordings, turning it into more of a professional affair than previous jams where we would use a hand recorder.

1d549.jpg

Sacrilicious required effects for the volcano, boars, chickens, screams etc so for the object effects we recorded tin trays being hit, boxes thumped, gas cookers lighting, etc. For voices and creature noises we used human voices (even the chicken).

Below are some of the outtakes that didn't make the cut and some that did. Some were not used due to not sounding quite right (at one point I sounded like scoobi doo) and other reasons like the pizza turning up while recording.

https://soundcloud.com/carl-hughes-409527001/sacrilicious-ld43-game-audio-outakes

If you would like to hear the results in the final game you can play and rate at :

https://ldjam.com/events/ludum-dare/43/sacrilicious